First and foremost, I like to make death meaningful. When a character dies I want more than "I cast Rez, let's go." which is pretty much what starts to happen by now that my players are level 10.
As such, I already use Matt Mercer's resurrection rules (resurrection is this whole big ritual that can fail). But I also wanted to add something else, like some form of PTSD.
I was thinking that, if the character that dies encounters the one that killed them or is in a similar situation, I'd have them roll a Wisdom saving throw. On a fail, they become frightened of the creature or event that killed them. This would be accompanied by things such as nightmares (each night they have to roll a wis saving throw). With three passes, they are "cured".
What do you guys think? And what should the DC be set to? 15?
As such, I already use Matt Mercer's resurrection rules (resurrection is this whole big ritual that can fail). But I also wanted to add something else, like some form of PTSD.
I was thinking that, if the character that dies encounters the one that killed them or is in a similar situation, I'd have them roll a Wisdom saving throw. On a fail, they become frightened of the creature or event that killed them. This would be accompanied by things such as nightmares (each night they have to roll a wis saving throw). With three passes, they are "cured".
What do you guys think? And what should the DC be set to? 15?