The Robot Gunner
Iron Viper
Marksman Wargame 4: HD 4d10+8; hp 39; Init +4; Spd 30ft; AC 17 (+3 Class, +4 Dex); Melee piercing (retractable fangs), +6 (1d8+2/crit 20/x2); Ranged acid blast +8, (1d10/crit 20/x2, range 90'); Reputation 0; Action Points 8; Cycles per day 7; SV Fort +4, Ref +6, Will +0; Stats: Str 14, Dex 19, Con 14, Int 14, Wis 8, Cha 8.
Skills (total/ranks): Climb (10/7), Combat Code (7, effectively 9 for ranged damage), Demolitions (10/7), Hide (11/7), Speak/Read/Write Common.
Languages: Common.
Feats: Model Feats - Ranged Combat Code (acid), Point Blank Shot, Far Shot; Level Feats - Increased Range, Melee Combat Code (piercing); Class Feats - Precise Shot, Versatile Attack.
Model Features:
Marksman
Skills: Climb*, Demolitions*.
Bonus Feats: Ranged Combat Code (acid), Point Blank Shot, Far Shot.
Class Features:
Talent (Wargame 1): Advanced Ranged Combat.
Talent (Wargame 3): Close Combat Attack.
Bonus Feats - Precise Shot, Versatile Attack.
Subroutines: None.
Description: 6', 400 lbs. Gray metallic robot with blue accents.
Game Background: The Iron Viper is an advanced robot created by the Federation of Allied National Governments (F.A.N.G.) to combat the evil aliens of the Myxtarian Empire, foul tenticled creatures bent on conquering the Earth. Designed with the most advanced technology humanity possesses, Iron Viper was also created to be upgradable with captured alien weaponry.