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Deathwatch vs. Nondetection

Tiberius

Explorer
Hi, all.

One of the characters in our game, by virtue of the Wild Mage PrC, has a continuous nondetection effect active. There was some question about whether deathwatch would be able to detect the character without need for the caster level check. Here are the relevant portions of the SRD entries:

Nondetection said:
The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.

Deathwatch said:
Using the foul sight granted by the powers of unlife, you can determine the condition of creatures near death within the spell’s range. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), undead, or neither alive nor dead (such as a construct).

Deathwatch sees through any spell or ability that allows creatures to feign death.

It would appear that, because deathwatch is a necromancy effect and nondetection wards specifically against divinations, nondetection would be of no use. Is this, in fact, the case? Or is there something we're missing? Thanks!
 

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