I have a major problem with the first level cleric spell Deathwatch. On the surface, it looks like an incredibly useful spell for a cleric. It clearly identifies who is living, who is about to die and who is undead/dead. Now, I can agree that it is necromatic, but evil? I can't see the harm in it. So. Here is a revision to it.
DeathWatch
Necromancy
Level: Clr 1
Components: V,S
Casting Time: 1 standard Action
Range: 30ft
Area: Cone Shaped emanation
Duration: 10 min/level
Saving throw: None
Spell Resistance: No
Using the sight granted by the powers of life itself, you can determine the condition of creatures near death within the spell's range. You instantly know whether each creature within the area is dead, fragil (alive and wounded with three or fewer hit points left), fighting off death (four or more hit points), undead or neither alive nor dead (such as a construct, mummies, wraiths etc). Deathwatch sees through any spell or ability that allows creatures to feign death.
DeathWatch
Necromancy
Level: Clr 1
Components: V,S
Casting Time: 1 standard Action
Range: 30ft
Area: Cone Shaped emanation
Duration: 10 min/level
Saving throw: None
Spell Resistance: No
Using the sight granted by the powers of life itself, you can determine the condition of creatures near death within the spell's range. You instantly know whether each creature within the area is dead, fragil (alive and wounded with three or fewer hit points left), fighting off death (four or more hit points), undead or neither alive nor dead (such as a construct, mummies, wraiths etc). Deathwatch sees through any spell or ability that allows creatures to feign death.