Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Debating Ranger vs fighter levels for level 13-17
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 8997748" data-attributes="member: 7030563"><p>So this is still a long way off, but I am plying in a 1-20 campaign with a Shaddar Kai Zhentilar's Finest Fighter/Fey Wanderer Ranger.</p><p></p><p>Eventually I will be level 12 (8 Fighter/4 Fey Wanderer). I debating whether to go to 8 Fey Wanderer and get Beguiling Twist before going back to fighter or to stop at 4 and keep going in fighter all the way to level 16 Fighter.</p><p></p><p>Her stats at this point: S20, D13, C12, I8, W16, CH10. Feats: Lucky, Heavy Armor Master, Shadow Touched (Wisodm/Cause Fear), proficiency: Animal handling, Perception, Athletics, Stealth, Persuasion (with +3 Wisdom bonus), Deception (with +3 Wisdom Bonus), Intimidation (With expertise, +5 Strength Bonus, +3 Wisdom Bonus).</p><p></p><p>Attuned items include ring of protection, cloak of elven kind, Longbow +2 which slows enemies by 10 feet if you hit. She also has a flametounge maul that is not attunement. She is mostly melee oriented.</p><p></p><p>Since Zhentilar's finest is not an official subclass here are the abilities for that subclass:</p><p><strong>Intstill Fear (3rd level Fighter, already have): </strong>You’ve internalized the teachings of the Zhentarim to strike fear into your enemies while never showing fear yourself. As a bonus action on your turn, you can force a creature you can see that you dealt damage to this turn to make a Wisdom saving throw. The DC equals 10 or half of the damage you dealt, whichever number is higher. If the creature fails the save, it falls prone and is frightened for 1 minute. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p><p></p><p><strong>Intimidation Tactics (7th level Fighter, already have): </strong>You’ve learned how to carry yourself in and out of battle to “encourage” others to see your way of thinking. Whenever you make a Charisma (Intimidation) check, you gain a bonus to the check equal to your Strength modifier. In addition, you can use your bonus action to force a creature you can see within 30 feet of you to make a Charisma (Intimidation) check contested by your Charisma (Intimidation) check. If you succeed, the creature’s next attack is reduced by the difference between your checks. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p><p></p><p><strong>Exhibit Might (10th level Fighter, don't have yet):</strong> You wield your weapon to not just harm your enemies, but to utterly destroy their psyche. When you attack a target that is frightened of you, your weapon attacks score a critical hit on a roll of 18–20. When you score a critical hit on a creature that is frightened of you, it suffers the following additional effects until the end of its next turn: x The creature has disadvantage on Wisdom, Intelligence, and Charisma saving throws. x The creature’s movement speed becomes 0, and it can’t benefit from any bonus to its speed.</p><p></p><p><strong>Emboldened Strike (15th level Fighter, don't have yet): </strong>You take advantage of the moment of panic your enemies experience when they see you in battle. Immediately after you cause a creature within 5 feet of you to become frightened, you can use your reaction to make a melee weapon attack against it, provided you can see it. On this attack, when you roll a 1 on a damage die, you can reroll the die and must use the new roll, even if the new roll is 1. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p><p></p><p>On one hand getting Beguiling Twist will mean a lot more enemies are frightened, especially since I can use a very low 10DC Instill fear to trigger a higher DC Wisdom-based frightened if he saves. Also gets her 2nd level spells (probably aid and silence). On the other hand it will take me longer to get 3x attacks and longer to get to the 18 crit against frightened enemies. Rest of party is Artificer, Druid and Fighter.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8997748, member: 7030563"] So this is still a long way off, but I am plying in a 1-20 campaign with a Shaddar Kai Zhentilar's Finest Fighter/Fey Wanderer Ranger. Eventually I will be level 12 (8 Fighter/4 Fey Wanderer). I debating whether to go to 8 Fey Wanderer and get Beguiling Twist before going back to fighter or to stop at 4 and keep going in fighter all the way to level 16 Fighter. Her stats at this point: S20, D13, C12, I8, W16, CH10. Feats: Lucky, Heavy Armor Master, Shadow Touched (Wisodm/Cause Fear), proficiency: Animal handling, Perception, Athletics, Stealth, Persuasion (with +3 Wisdom bonus), Deception (with +3 Wisdom Bonus), Intimidation (With expertise, +5 Strength Bonus, +3 Wisdom Bonus). Attuned items include ring of protection, cloak of elven kind, Longbow +2 which slows enemies by 10 feet if you hit. She also has a flametounge maul that is not attunement. She is mostly melee oriented. Since Zhentilar's finest is not an official subclass here are the abilities for that subclass: [B]Intstill Fear (3rd level Fighter, already have): [/B]You’ve internalized the teachings of the Zhentarim to strike fear into your enemies while never showing fear yourself. As a bonus action on your turn, you can force a creature you can see that you dealt damage to this turn to make a Wisdom saving throw. The DC equals 10 or half of the damage you dealt, whichever number is higher. If the creature fails the save, it falls prone and is frightened for 1 minute. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. [B]Intimidation Tactics (7th level Fighter, already have): [/B]You’ve learned how to carry yourself in and out of battle to “encourage” others to see your way of thinking. Whenever you make a Charisma (Intimidation) check, you gain a bonus to the check equal to your Strength modifier. In addition, you can use your bonus action to force a creature you can see within 30 feet of you to make a Charisma (Intimidation) check contested by your Charisma (Intimidation) check. If you succeed, the creature’s next attack is reduced by the difference between your checks. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. [B]Exhibit Might (10th level Fighter, don't have yet):[/B] You wield your weapon to not just harm your enemies, but to utterly destroy their psyche. When you attack a target that is frightened of you, your weapon attacks score a critical hit on a roll of 18–20. When you score a critical hit on a creature that is frightened of you, it suffers the following additional effects until the end of its next turn: x The creature has disadvantage on Wisdom, Intelligence, and Charisma saving throws. x The creature’s movement speed becomes 0, and it can’t benefit from any bonus to its speed. [B]Emboldened Strike (15th level Fighter, don't have yet): [/B]You take advantage of the moment of panic your enemies experience when they see you in battle. Immediately after you cause a creature within 5 feet of you to become frightened, you can use your reaction to make a melee weapon attack against it, provided you can see it. On this attack, when you roll a 1 on a damage die, you can reroll the die and must use the new roll, even if the new roll is 1. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. On one hand getting Beguiling Twist will mean a lot more enemies are frightened, especially since I can use a very low 10DC Instill fear to trigger a higher DC Wisdom-based frightened if he saves. Also gets her 2nd level spells (probably aid and silence). On the other hand it will take me longer to get 3x attacks and longer to get to the 18 crit against frightened enemies. Rest of party is Artificer, Druid and Fighter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Debating Ranger vs fighter levels for level 13-17
Top