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<blockquote data-quote="Tanarii" data-source="post: 6790602" data-attributes="member: 6808232"><p>That's fine in a home game. But it typically won't fly in open AL drop-in games. IMO if the flavor-side was supposed to balance the power of the class, especially in regards to Warlocks, they should have made it explicit with something similar to Paladin Oaths. That's especially important for organized play, since the flavor there is effectively up to the player, not the DM.</p><p></p><p>Besides, what if they just made a pact with the Plane of Positive Energy? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p></p><p>I'm concerned about future use in Organized Play. Because there flavor is usually up to the player, as I said above. Which meant in 3e days that all flavor considerations of PrCs could be freely ignored.</p><p></p><p>Now I'll admit, having explicit RP requirements, such as a 'gatekeeper' organization or individual, may put them 100% under AL's control. And as you say, technically everything already is. For example no NE or CE characters. Certainly if they make a player expend resources such as downtime or faction ranks, it could work.</p><p></p><p>I guess my main concern is better worded as: vague flavor restrictions shouldn't be allowed to balance PrC mechanical power. Either there should be no flavor and it should be balanced on its own without creating player expectations as to DM providing things within narrative. Or it should be a hard-coded balance with some explicit cost.</p><p></p><p>See my comment just above on Warlock Flavor vs Paladin Oaths. If PrCs are going to have flavor requirements, they need to be more like Paladin Oaths, and less like Warlock flavor. The way 'gatekeepers' are now, they're effectively the same as a Pact. Vague flavor restriction implied, hard mechanical benefit provided.</p></blockquote><p></p>
[QUOTE="Tanarii, post: 6790602, member: 6808232"] That's fine in a home game. But it typically won't fly in open AL drop-in games. IMO if the flavor-side was supposed to balance the power of the class, especially in regards to Warlocks, they should have made it explicit with something similar to Paladin Oaths. That's especially important for organized play, since the flavor there is effectively up to the player, not the DM. Besides, what if they just made a pact with the Plane of Positive Energy? :p I'm concerned about future use in Organized Play. Because there flavor is usually up to the player, as I said above. Which meant in 3e days that all flavor considerations of PrCs could be freely ignored. Now I'll admit, having explicit RP requirements, such as a 'gatekeeper' organization or individual, may put them 100% under AL's control. And as you say, technically everything already is. For example no NE or CE characters. Certainly if they make a player expend resources such as downtime or faction ranks, it could work. I guess my main concern is better worded as: vague flavor restrictions shouldn't be allowed to balance PrC mechanical power. Either there should be no flavor and it should be balanced on its own without creating player expectations as to DM providing things within narrative. Or it should be a hard-coded balance with some explicit cost. See my comment just above on Warlock Flavor vs Paladin Oaths. If PrCs are going to have flavor requirements, they need to be more like Paladin Oaths, and less like Warlock flavor. The way 'gatekeepers' are now, they're effectively the same as a Pact. Vague flavor restriction implied, hard mechanical benefit provided. [/QUOTE]
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