ElectricDragon
Explorer
What exactly would be medieval art? Michelangelo? Da Vinci? Rubens?
Or would you rather see more common forms of art on the deck? Remember that the deck is a minor artifact (emphasis on artifact) and should be of at least masterwork quality just to be a normal magic item. The power of this item begs for exquisite pieces of artwork, not just the common, run-of-the-mill, street vender's drawings.
Or you could just use a normal deck of cards and say that's good enough. I like the idea of looking at a card and saying, "Wow, I don't know what this card does; but this can't be good." or "Alright, I hit the jack pot, I think!" or "Great card; I hope I survive it."
Personally, I think each deck of many things should be totally different from any other deck of many things; just to keep the wonder in the item. I could see using all five decks in my game. The runic deck [carved into slate plates] from the utter northlands, Todd's deck from more civilized areas [made from thick parchment and using colored inks], Sialia's from a dwarven kingdom [images sealed in ivory plaques, almost as if the picture were inside the card], DertyAngel's from an ancient civilization that no longer exists [oil paints on canvas], and unknown's deck from somewhere beyond the edge of the known world [images burned into white pine and meticulously hand painted with plant dyes]. The DM should also go wild in describing the case/box/pouch that the cards are contained in.
Since many magic items have a history; shouldn't all minor artifacts have a history, too?
Ciao
Dave
Or would you rather see more common forms of art on the deck? Remember that the deck is a minor artifact (emphasis on artifact) and should be of at least masterwork quality just to be a normal magic item. The power of this item begs for exquisite pieces of artwork, not just the common, run-of-the-mill, street vender's drawings.
Or you could just use a normal deck of cards and say that's good enough. I like the idea of looking at a card and saying, "Wow, I don't know what this card does; but this can't be good." or "Alright, I hit the jack pot, I think!" or "Great card; I hope I survive it."
Personally, I think each deck of many things should be totally different from any other deck of many things; just to keep the wonder in the item. I could see using all five decks in my game. The runic deck [carved into slate plates] from the utter northlands, Todd's deck from more civilized areas [made from thick parchment and using colored inks], Sialia's from a dwarven kingdom [images sealed in ivory plaques, almost as if the picture were inside the card], DertyAngel's from an ancient civilization that no longer exists [oil paints on canvas], and unknown's deck from somewhere beyond the edge of the known world [images burned into white pine and meticulously hand painted with plant dyes]. The DM should also go wild in describing the case/box/pouch that the cards are contained in.
Since many magic items have a history; shouldn't all minor artifacts have a history, too?
Ciao
Dave