Chupacabra
First Post
Nail said:Sounds more like the DM did what he could to save his own bad guys.
This is pretty much where I, the DM, was coming from. I thought that the pirates would not fight to the last man if there was a hope of escape. Bullies are sometimes the biggest cowards as well. Also, the big bad guy leaders knew that in a scant few more moments (less than 8 rounds or so) a whole slew of buff spells cast on their (surviving) minions, were due to expire. Said minions were juiced-up big time with Enlarge, Bull Strength, Bear's Endurance and some AC-boost spells. Once all that faded, the minions would have returned to just being mildly irritating mooks to the rampaging PC's (who did not realize they were facing juiced-up "normal" combatants -- they thought they were facing a heretofore unknown sub-race of super-goblinoids ). Once a PC fell, the bad guys seized the opportunity to escape with their skins and their loot intact.
Did the PC's then lose? I don't think so. They soundly thumped the baddies and forced them to abandon their scheme of wrecking ships. The only problem is that they did not kill 'em all off and they let a TON of loot (including a nifty magic boat...) literally sail away into the fog.
I think I'll give 'em full XP this time...AND next, if/when these pirates reappear in the campaign.