garyh
First Post
Sena moves around the pool of water and attempts to drive the wraith away with the power of Erathis, but the dark work of Avonathemon must have interfered with the sanctity of the place, as her words die on her lips.
Move action - Move to J15.
Standard action - Channel Divinity - Turn Undead against Wright.
Turn Undead (1d20 6=7, 2d10 4=16)
So much for that. Natural 1 misses.
Sena Ironhelm - Female Dwarf Cleric 5
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:17, Reflex:14, Will:19 -- Speed:5
HP:34/48, Bloodied:24, Surge Value:12, Surges left:6/10
Action Points: 0, Second Wind: used
Powers -
Righteous Brand
Sacred Flame
Channel Divinity (Divine Fortune or Turn Undead)
Command
Healing Strike
Healing Word x2
Beacon of Hope
Cure Light Wounds
Inspiring Word
Rune of Peace
Symbol of Hope +1 (Daily)
Move action - Move to J15.
Standard action - Channel Divinity - Turn Undead against Wright.
Turn Undead (1d20 6=7, 2d10 4=16)
So much for that. Natural 1 misses.
Sena Ironhelm - Female Dwarf Cleric 5
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:17, Reflex:14, Will:19 -- Speed:5
HP:34/48, Bloodied:24, Surge Value:12, Surges left:6/10
Action Points: 0, Second Wind: used
Powers -
Righteous Brand
Sacred Flame
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