Forked from: Battlerager: Experiences?
For the same reason that the PCs don't immediately flee the battle the moment they get marked by some monster. They have a vested interest in winning and think that it's still possible, or even likely, despite momentary setback.
Besides, the defender can also punish the enemies for running.
I've spawned this to a new thread so we can avoid crapping up the battlerager one. Do defenders (or any other role, or PCs in general) really require that the DM serve up suicidal lemming monsters on a platter for them, or do they now have the tools to deal with an aggressive and intelligent set of enemies played by a reasonable and fair (but mean and cunning) DM who doesn't treat the NPCs as hive minds dedicated to the destruction of the PCs?
I think they do have those tools. I think the title of this thread is a false statement. I'd like to hear more about why you disagree.
Regicide said:So, you've now put the enemy in the position where it's bad to attack the defender and bad to attack someone other than the defender. The good option is to not attack, but to run. Yet, the monster doesn't run. Why?
For the same reason that the PCs don't immediately flee the battle the moment they get marked by some monster. They have a vested interest in winning and think that it's still possible, or even likely, despite momentary setback.
Besides, the defender can also punish the enemies for running.
I've spawned this to a new thread so we can avoid crapping up the battlerager one. Do defenders (or any other role, or PCs in general) really require that the DM serve up suicidal lemming monsters on a platter for them, or do they now have the tools to deal with an aggressive and intelligent set of enemies played by a reasonable and fair (but mean and cunning) DM who doesn't treat the NPCs as hive minds dedicated to the destruction of the PCs?
I think they do have those tools. I think the title of this thread is a false statement. I'd like to hear more about why you disagree.
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