cignus_pfaccari
First Post
I just got to thinking about this.
Obviously, classes that are good at fighting should be better at avoiding blows, but that's not really the case right now, is it? After all, they're not just busy taking hits on their armor, and ducking and weaving, but they're also parrying and counterattacking and whatnot. Also, say, they'd better know WHEN to parry or duck and weave...when to zig and when to zag. But there's no way to translate that fighting skill into not being hit (without using Expertise, which is a case by case basis, and represents the character being extra-cautious).
So, I figured...hey, maybe it'd work if you used the classes' base attack bonus to determine the defense bonus. It wouldn't stack with armor, of course (that could get surreally disturbing), nor would it stack with the armor bonus provided by Bracers etc. of Armor. However, you could still wear armor if you wanted the properties on it. I'm a bit torn on whether or not it should apply to Touch AC...I'm thinking not, since otherwise nobody would ever be touched again.
So, then I ran a few numbers. A Fighter 20 with Dex 14 with Mithral Full Plate +5, Large Shield +5, Amulet of Natural Armor +5, and Ring of Protection +5, would have an AC of 42.
Using the BAB = Defense bonus option outlined above, that Fighter-20 would have an AC of...42 (drop the armor and shield, which add up to +20, and keep the other items).
So...what do people think? Has this been discussed before and had a good reason to be shot down? Is there something that I'm obviously forgetting?
I'm not going to playtest this any time soon, as I'm not a DM. However, if people want to try, I'd like to hear what y'all think.
Brad
Obviously, classes that are good at fighting should be better at avoiding blows, but that's not really the case right now, is it? After all, they're not just busy taking hits on their armor, and ducking and weaving, but they're also parrying and counterattacking and whatnot. Also, say, they'd better know WHEN to parry or duck and weave...when to zig and when to zag. But there's no way to translate that fighting skill into not being hit (without using Expertise, which is a case by case basis, and represents the character being extra-cautious).
So, I figured...hey, maybe it'd work if you used the classes' base attack bonus to determine the defense bonus. It wouldn't stack with armor, of course (that could get surreally disturbing), nor would it stack with the armor bonus provided by Bracers etc. of Armor. However, you could still wear armor if you wanted the properties on it. I'm a bit torn on whether or not it should apply to Touch AC...I'm thinking not, since otherwise nobody would ever be touched again.
So, then I ran a few numbers. A Fighter 20 with Dex 14 with Mithral Full Plate +5, Large Shield +5, Amulet of Natural Armor +5, and Ring of Protection +5, would have an AC of 42.
Using the BAB = Defense bonus option outlined above, that Fighter-20 would have an AC of...42 (drop the armor and shield, which add up to +20, and keep the other items).
So...what do people think? Has this been discussed before and had a good reason to be shot down? Is there something that I'm obviously forgetting?
I'm not going to playtest this any time soon, as I'm not a DM. However, if people want to try, I'd like to hear what y'all think.
Brad