Rystil Arden
First Post
ThirdWizard said:But, I don't see how it applies to ooc talking for in character things, especially combat. Having an understanding of the workings of the physical sciences isn't going to mean you you always see the flanking opportunity, or that you'll remember what the tatoo of the assassins of the silver flame looks like. I think you're going to have to explain to me what you mean a bit more before I understand what you're trying to get at.
But there's also no reason to assume you won't either. That's what makes the argument of your friend in the quote block above so unusual. Let's take the example of flanking to the extreme: What if the character is a level 20 Rogue with 30+ Intelligence, beyond the realm of mere mortals, yet is being played by a player who is without a doubt clueless. Is it really fair to deny a flanking opportunity that every other player sees and that certainly the character would see as well just because the player doesn't see it? If so, then assuming also that the players of characters of lower Int should be trying to dumb their actions down, you're basically shoehorning the players who are smarter/better at the game into playing the intelligent characters if they hope for the group to accomplish anything.
Similarly, in the vein of suggesting spell choices, I propose the following scenario:
Player1: Darn, it's a troll. I sure wish my Sorcerer had fire magic to use, but since I don't have any, I'll cast--
Player2: Psst, Bob. You do have fire magic. You just got Scorching Ray.
Player1: Oh yeah! Thanks!
In my view, it would be criminal for the second player to allow the first player to continue the action without mentioning that he had scorching ray. After all, he has already displayed the thought process behind the use of fire magic, and the only point is that he can't remember what spells he has.