UngeheuerLich
Legend
enemy only spells: you can decide which person to include... i consider a hostage willingly accept whatever happens to them...
I dont think the power has the sentience to actively determine things for your players, rather it becomes a concious choice of the player who is or is not considered an ally for the purpose of area of effects.
Otherwise it would be hilarious to go:
You: "Healing Word the Dying Child!"
Ethereal Voice: "Denied! I dont know nor trust that child send me towards someone more trustworthy like Our Rogue who just received a nasty splinter!"
I know that a Shaman's SC is considered a conjuration, but would they also be considered an ally for feats/powers that affect or benefit from allies? I assumed the SC wasn't considered a creature, enemy or ally, but since they can be attacked by enemies as part of the SC class feature, I wasn't sure if they were considered allies as well as part of some special class feature that I missed.
Relevant Rules Text Go:
They are not creatures, and not your teammate, so they cannot be allies. However, as they cannot be creatures, they cannot be enemies either. They can only be what they are: A persistant spell effect. Nothing more, nothing less. They have an exception in that your enemies can target him with melee and ranged powers, but even then they don't respond in a typically creature-y fashion. They have no means of attack.
So, they do not benefit from feats/powers that specifically affect allies. Nor... is there amuch point. Giving your spirit a bonus to attack will do nothing. Healing or giving him temp hp will do nothing. The only way to boost Spirit powers is to give yourself the bonus, because your spirit never makes an attack.
Yup, and the Cleric player will probably tell me to go look for new players - and rightly so!Incorrect. As an example: If your cleric uses a 'target all enemies' power in a room filled with hostages that are tied up, and non-combatant, and do not know nor have reason to trust the players, then that power will treat them as enemies. Hostages are now dead. Your Cleric is now sad.
Yes, exactly. Although, technically the hostages have to agree with your consider them allied status.Yup, and the Cleric player will probably tell me to go look for new players - and rightly so!
The cleric gets to choose who he considers to be allies and who not when using the power. Everything else would be stupid.
Yup, and the Cleric player will probably tell me to go look for new players - and rightly so!
The cleric gets to choose who he considers to be allies and who not when using the power. Everything else would be stupid.
Cleric: Please Pelor, give me the power to cleanse this room from evil. But spare those that are willing to submit to your mercy.
This will allow everyone to accept the ally status. Including hostages and all enemies that prefer to surrender.
Okay.The Dark Pact Warlock would love you. Or any Dark Sun character with Arcane Defiling.
Exactly, and this is an important post regarding many of the topics here about "can I do this in 4e", "can I do that in 4e/*other system*". It's our game, if you think X would be cool, interesting or "more right", do it.If a player starts abusing holes in the rules I'm going to make a judgement call (or find other ways to make life difficult for the character). I'm not a slave to RAW and neither should you be
Rules are important but it's equally important to know when to ignore them to improve the game.
PCs running around, carelessly obliterating non-combatants will run into problems no amount of combat prowess will be able to solve. And that's true no matter how you interpret the rules - at least in the games I DM.