I'd say no, cannot combine.
Or is it...
"One attack... against each opponent." Which would mean more than one attack, as long as there are more than one opponents, so the notion of not moving more than 5 feet does become important.
ATTACK-5-ATTACK-5-ATTACK-5-ATTACK-5-ATTACK-5-ATTACK-5-ATTACK
As far as investing lots of feats and levels, well, that investment gets you other nifty abilities that are the payoff. Allowing WWA to stack with the investment return will further enhance the power of the class and bring it closer to unbalancing.
WWA give you your full attack bonus against all foes next to you. The problem comes when combining the two gives you your full attack bonus against foes that were not next to you, and therefore likely hadn't gotten the opportunity to hurt you. One of the big problems with WWA is that you have to be mobbed for it to help. Combining WWA and DD removes the issue of being mobbed, and makes WWA that much more powerful.
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And from a completely non-RAW standpoint, I think allowing them to stack voilates the flavor of the manaeuver these abilities are meant to represent:
Whirlwind Attack is meant to be a stationary, circular, don't-come-near-me, spinning blade of death. It's meant to fight against being surrounded.
Dervish Dance evokes a fluid style of fighting that makes use more of movement than anything else. It's moving through the battlefield, not fending people off from yourself.
Yes, they're both dance-like actions. They're both pretty cool. I think most Dervishes would have WWA, if only because they'll naturally meet the prereqs. But I think their uses are so different that they shouldn't combine.
Balord said:WHIRLWIND ATTACK
"When you use the FULL ATTACK ACTION, you can give up your regular attacks and instead make ONE MELEE ATTACK at your full base attack bonus against each opponent within reach."
Whirlwind Attack is a full attack action, which you are allowed to make when performing a dervish dance. Whirlwind is also described as ONE melee attack that you make against all targets within reach, so the notion of taking at least a 5 ft step between attacks is irrelevant because in essence you are only making one attack.
Or is it...
"One attack... against each opponent." Which would mean more than one attack, as long as there are more than one opponents, so the notion of not moving more than 5 feet does become important.
Sure, you are being led there. And Whirlwind Attack fits with the flavor of the class. By all means, take the feat. It's just as useful as when you take it otherwise. But that doesn't mean that it must combine with the other class features.And given the required feats for this class (dodge, combat expertise), plus the fact that you are given Spring Attack (yet another prerequisite for Whirlwind) as you progress through the levels of Dervish, it seems to me that if you take this class you are purposefully being led toward taking Whirlwind Attack.
7 attacks, actually. You don't have to move before attacking, and you can attack one more time after you've used your last 5' step. Looks like this:drnuncheon said:At a 30' move, that's 6 attacks- powerful, but with WWA (and no dervish levels) you could get up to 8 (with a normal melee weapon), so I don't know that it's going to be a huge problem - you're basically investing several feats and several levels into the ability to do this.
ATTACK-5-ATTACK-5-ATTACK-5-ATTACK-5-ATTACK-5-ATTACK-5-ATTACK
As far as investing lots of feats and levels, well, that investment gets you other nifty abilities that are the payoff. Allowing WWA to stack with the investment return will further enhance the power of the class and bring it closer to unbalancing.
WWA give you your full attack bonus against all foes next to you. The problem comes when combining the two gives you your full attack bonus against foes that were not next to you, and therefore likely hadn't gotten the opportunity to hurt you. One of the big problems with WWA is that you have to be mobbed for it to help. Combining WWA and DD removes the issue of being mobbed, and makes WWA that much more powerful.
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And from a completely non-RAW standpoint, I think allowing them to stack voilates the flavor of the manaeuver these abilities are meant to represent:
Whirlwind Attack is meant to be a stationary, circular, don't-come-near-me, spinning blade of death. It's meant to fight against being surrounded.
Dervish Dance evokes a fluid style of fighting that makes use more of movement than anything else. It's moving through the battlefield, not fending people off from yourself.
Yes, they're both dance-like actions. They're both pretty cool. I think most Dervishes would have WWA, if only because they'll naturally meet the prereqs. But I think their uses are so different that they shouldn't combine.