I'm working on bringing Desert of Desolation into the 5e rules. In particular this will be used in the Kobold Press Southlands campaign setting. I've read through the first adventure, Pharaoh, and identified that the pyramid dungeon is the main attraction, with the djinni as a side quest. I'm about 1/4 the way through Oasis of the White Palm and seeing a weird mix of political movement.
Is there anything about this adventure, other than the intro and patriarchy written into the text, that needs to be fixed to help it fit a 5e game?
Is there anything about this adventure, other than the intro and patriarchy written into the text, that needs to be fixed to help it fit a 5e game?