http://www.wizards.com/default.asp?x=dnd/dd/20051209a
Easily my favourite column on the Wizards site, in this issue, Jesse Decker looks at a few game mechanics he really likes.
Of particular note is that he references the flaws in the mechanics as well. e.g. "The true necromancer can’t be called perfect either, and we’re well aware that it appears in some uber-powerful builds over on the Character Optimization forums."
There are a few other gems as well, especially this one: "These days, to get me excited a prestige class has to show me a character concept that I can’t execute (or at least can’t execute as optimally) with existing game elements, have a solid mechanical core, and come wrapped in compelling flavor."
Cheers!
Easily my favourite column on the Wizards site, in this issue, Jesse Decker looks at a few game mechanics he really likes.
Of particular note is that he references the flaws in the mechanics as well. e.g. "The true necromancer can’t be called perfect either, and we’re well aware that it appears in some uber-powerful builds over on the Character Optimization forums."
There are a few other gems as well, especially this one: "These days, to get me excited a prestige class has to show me a character concept that I can’t execute (or at least can’t execute as optimally) with existing game elements, have a solid mechanical core, and come wrapped in compelling flavor."
Cheers!