Kinematics
Hero
Heh.CapnZapp said:Sounds simple... but there's several assumptions in there.
Not just that we picked "one third of your gross wealth" and "five consumables equals one permanent item" out of hats. Also "the official guidelines are useful"
I would say the second question is almost certainly "yes" for something as direct and straightforward as a scroll, which is simply casting a spell. Probably for single-use potions as well, since they're just a different way of casting a spell, but maybe a bit higher. For permanent items and chargeable items, I'd be more hesitant.Your method means treating scrolls as something special. I'm hesitating to go for different ratios for different consumables (ammo, potions, etc), at least not until we end up realizing it doesn't work otherwise.
I think I prefer to keep the problem defined using the questions: "Is 20% a reasonable discount for a single-use item?" and "Is caster level a reasonable price level for spellcasting items?". If we answer yes to both questions, this is what we end up with
The more general usability of potions means they're probably at more of a premium. At the same time, the common stuff like healing potions are going to trend to lower levels anyway.That doesn't mean I think a scroll is equal to a potion. I'm well aware previous editions price them differently, simply because potions can be used by more characters than scrolls. The big question is: is the accessibility of a potion worth an entire level's worth?
If potions are generally available for most spells, and generally maintain concentration for you, then the answer is a resounding "yes". But if potions are limited to the specific items of the DMG, I'm not so sure. Then it might be better to price each potion individually.
And oh, just as with weapons and armor there are plenty of variance with spells. Just like armor, we're gonna focus on the spell scrolls you actually want to purchase. Other spells might be overpriced just like ring mail +3, but figuring out individual discounts is something to worry about much later, if at all.
Anyway, the discount. If you're looking at perhaps 6 to 7 moderate-to-big fights to gain a level (rough estimate using level 5 numbers, but the ratio is about the same throughout tier 2), and your spellcaster is using most of his spell slots per day, how many scrolls might he be able to make use of each day? How many top-level spells should scrolls substitute for over the course of the level?
Considering gameplay balance, and the variable rate of encounters, I'd say.... 2. Gaining more than 2 top-level spell slots to use per level's worth of fights feels like it starts significantly cheapening the balance put in place on spell slots.
At the same time, I'd want to scale that out per tier. The scrolls could be per level, but that doesn't work when you're pricing things in terms of fraction of wealth at a given level.
Tier 2 has a typical wealth total of 18,000 gp. If 1/3 of that gave 2 scrolls on a per-level rate, that's about 1000 gold per level. Since there are 3 spell-levels in tier 2, I'd adjust to scale at something like 500/1000/1500. Compare that with expected wealth at each level, and make further adjustments, and you actually end up with a cost-per-scroll of 1/8 of a slot. That actually seems overly cheap, so I might increase to 1/4 of a slot.
Except you're not just using two top-tier scrolls. You also have access to all the lower tiers. If you had one extra 3rd level scroll each level from 5-10, plus one extra 4th level scroll from 7-10, and one extra 5th level scroll from 9-10, and used 25% of a slot as a cost basis, it totals up to 8700 spent out of 18000 gained in the tier. If you consider the value of all of those scrolls compared to the money spent on spiffy weapons and armor by the melees (8600 gp spent on a greatsword plus armor), it's actually not entirely out of line. You end up with 50% of gained wealth spent on scrolls if you use them that way.
If you drop it back to 1/8 of a slot, it becomes cheap enough to use on a regular basis. I'd almost consider it excessive, but since they're consumables, and represent a single spell, rather than a generic spell slot, it starts becoming more reasonable. In fact if you consider that you might want to have several spells to choose from, even if you don't use them all...
If you allocate 50% of all tier wealth to scrolls, and purchase 5 scrolls of each spell level at each character level, base price works out to 1/16 of a slot. That gives you a lot of scrolls to work with, but is also using up a large chunk of your wealth. Of course that assumes you're using every single scroll you buy each level, and that's almost certainly not the case.
Factoring that into the estimations.... Results in about 1/10 of a slot for pricing.
I'd consider it a substantial power increase over baseline, but then I'd consider a greatsword+1/armor+1 to be a substantial power increase over baseline as well.
So summary: I'd go for a scroll price of 1/10 of a slot (which is 1/3 of expected wealth) of the level of the spell.
That does fall behind Xanathar's pricing. 3rd level scrolls would be about 1/7 Xanathar's price. 6th level scrolls are about 1/9 Xanathar's price. 8th level scrolls are about 1/12 Xanathar's price. And 9th level scrolls are about 1/20 Xanathar's price. I'd probably add an extra premium for scrolls of 6th+ level spells. They shouldn't be as casually obtainable as spells 5th level and lower.