Blood & Bones
Explorer
No, seriously! The core of the game should be designed for inebriated 20-something adult males who want to bash stuff and don't want to think about mechanics. Not the art or adventures - we don't need a testosterone filled romp through a bordello of Succubi - I'm talking about the mechanics.
The mechanics for the base game should be so simplified and streamlined that someone can understand it even when they are blasted out of their minds... and not by Mind-Flayers. The most stripped down version of the rules should fit on three pages, front and back, AT THE MOST - not including equipment, spells, or monsters.
Release THAT as the SRD and satisfy all of the Open Source nerds (like myself) and protect product identity by not providing equipment, spells, or monsters. I think that will make the Hasbro's lawyers happy, too.
AND - if you really want to gear up attention for the game, get the designers to all play a game with the most basic rules as they slowly get drunk, then post a you-tube video of the session on-line.
... Okay, maybe that last part was a bit much, but you get the idea.
The mechanics for the base game should be so simplified and streamlined that someone can understand it even when they are blasted out of their minds... and not by Mind-Flayers. The most stripped down version of the rules should fit on three pages, front and back, AT THE MOST - not including equipment, spells, or monsters.
Release THAT as the SRD and satisfy all of the Open Source nerds (like myself) and protect product identity by not providing equipment, spells, or monsters. I think that will make the Hasbro's lawyers happy, too.
AND - if you really want to gear up attention for the game, get the designers to all play a game with the most basic rules as they slowly get drunk, then post a you-tube video of the session on-line.
... Okay, maybe that last part was a bit much, but you get the idea.