sorites
First Post
I've been working on designing my own RPG for a while now. It's not done but I'm trying to get feedback on it.
You can check it out here (PDF):
https://docs.google.com/viewer?a=v&...jMtNDNhMC00Y2YxLWI5ZWYtNzRhNjM3NzE3N2E4&hl=en
The goal of this game is to provide a fantasy RPG to people who like d20 but are finding it's not a good fit for them. I want the game to look and feel like a d20 game, but with a few distinct differences. I want to give the GM the ability to improvise and create NPCs on the fly (even powerful ones) without needing to break or bend the rules. For the player, I want to offer a lot of character options, but I don't want them to be constrained by classes. Yet, I think class concepts are helpful to players, so they remain in this game as archetypes.
Please, I'm looking for any feedback at all.
* Does this look fun to you?
* Is there anything you dislike/hate about it?
Thanks!
You can check it out here (PDF):
https://docs.google.com/viewer?a=v&...jMtNDNhMC00Y2YxLWI5ZWYtNzRhNjM3NzE3N2E4&hl=en
The goal of this game is to provide a fantasy RPG to people who like d20 but are finding it's not a good fit for them. I want the game to look and feel like a d20 game, but with a few distinct differences. I want to give the GM the ability to improvise and create NPCs on the fly (even powerful ones) without needing to break or bend the rules. For the player, I want to offer a lot of character options, but I don't want them to be constrained by classes. Yet, I think class concepts are helpful to players, so they remain in this game as archetypes.
Please, I'm looking for any feedback at all.
* Does this look fun to you?
* Is there anything you dislike/hate about it?
Thanks!