Verdande
First Post
You've got three options, as far as I see it.
Focus more on non-combat encounters. You'll probably notice that in stories and books that focus on one person, their day-to-day travails, exploration, and dialogue takes precedence over hack and slash combat. Xorn hit this one right on the head, and this is where I would, and have, gone with single-player campaigns. There's an opportunity for character development and deep roleplaying that simply isn't possible when you've got a group of four or five people clamoring for attention and treasure and attention.
Have some people follow the PC around. Maybe he's a minor noble with bodyguards, or maybe he's a member of an artifact recovery team. Have the NPCs that are with him have distinct personalities and battle styles- in essence, roleplay all the other characters and let the PC take just the one.
Let the player have multiple characters. There's nothing wrong with one player handling an entire party, if that's what you think they're up for.
Focus more on non-combat encounters. You'll probably notice that in stories and books that focus on one person, their day-to-day travails, exploration, and dialogue takes precedence over hack and slash combat. Xorn hit this one right on the head, and this is where I would, and have, gone with single-player campaigns. There's an opportunity for character development and deep roleplaying that simply isn't possible when you've got a group of four or five people clamoring for attention and treasure and attention.
Have some people follow the PC around. Maybe he's a minor noble with bodyguards, or maybe he's a member of an artifact recovery team. Have the NPCs that are with him have distinct personalities and battle styles- in essence, roleplay all the other characters and let the PC take just the one.
Let the player have multiple characters. There's nothing wrong with one player handling an entire party, if that's what you think they're up for.