In my game one of the players (9th-level) won a gladiatorial tournament and is now allowed to face the champion.
Now I have a big problem: To design the Champion in an unbiased way. Meaning that I don't design him/her to simply thwart PC's abilities but in the same time I need to optimize him/her heavily. If I try to optimize him I notice that I thwart PC's abilities but if I don't optimize him I notice that he's a crappy champion which hurts verisimilitude.
So... can you help me design an 8th-level NPC that fills these requirements:
1. Core only
2. Highly experienced gladiator who has faced every core race and class-combination with every imaginable feat (and some non-core also) and won every fight. Opponents have been max. Challenge Rating 7.
3. Poison, necromancy and evil summoned creatures are not allowed
4. Non-evil theme
5. Maximum 5 magical items can be brought to the arena
6. Highly specialized in 1 vs. 1 -combats.
7. Making yourself invulnerable or ethereal round to round is generally not allowed
8. Fumbles and criticals are both very deadly and highly house-ruled in my games, so re-rolls etc. are powerful.
9. All gladiators have to be in normal form, visible and default size before battle starts. After the "FIGHT"-signal, polymorph/enlarge etc. are allowed.
10. No allies are allowed before battle starts
Campaign world is Greyhawk and tournament happens in Istivin.
Now I have a big problem: To design the Champion in an unbiased way. Meaning that I don't design him/her to simply thwart PC's abilities but in the same time I need to optimize him/her heavily. If I try to optimize him I notice that I thwart PC's abilities but if I don't optimize him I notice that he's a crappy champion which hurts verisimilitude.
So... can you help me design an 8th-level NPC that fills these requirements:
1. Core only
2. Highly experienced gladiator who has faced every core race and class-combination with every imaginable feat (and some non-core also) and won every fight. Opponents have been max. Challenge Rating 7.
3. Poison, necromancy and evil summoned creatures are not allowed
4. Non-evil theme
5. Maximum 5 magical items can be brought to the arena
6. Highly specialized in 1 vs. 1 -combats.
7. Making yourself invulnerable or ethereal round to round is generally not allowed
8. Fumbles and criticals are both very deadly and highly house-ruled in my games, so re-rolls etc. are powerful.
9. All gladiators have to be in normal form, visible and default size before battle starts. After the "FIGHT"-signal, polymorph/enlarge etc. are allowed.
10. No allies are allowed before battle starts
Campaign world is Greyhawk and tournament happens in Istivin.
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