andarilhor
First Post
I am trying to design a social power source in 4E, but having problems with the "attack power" philosophy, where each power needs to do some damage.
I am thinking in make social encounters more like combats with skill challenges. Something like in a normal combat where you has to deal with a trap or a hazard. In a social case, the equivalent, for example, convincing the duke to agree with your position and, at same time, dealing with the evil baron who wants to ruin your reputation in the court.
To simplify, I pretend to keep the hit point system, instead of making a "reputation points" system. Going in the idea of hit points being more abstract than ever.
To acomplish this I am creating 3 new keywords which will be in social powers:
Morale: This will designates a type of damage. This damage does not "kill" but is centered in embarass and the lose of "face" in a social situation. In combat, a morale power will attacks the will to fight of a enemy, making easier to him to surrender or flee.
Face: It is the social equivalent of the stance, a social posture you assumes which gives you advantages against morale damage.
Language: Indicates the power is language based, so both you and your target needs to understand the same language.
That´s just some of my initial ideas, so let me know what do you think about.
I am thinking in make social encounters more like combats with skill challenges. Something like in a normal combat where you has to deal with a trap or a hazard. In a social case, the equivalent, for example, convincing the duke to agree with your position and, at same time, dealing with the evil baron who wants to ruin your reputation in the court.
To simplify, I pretend to keep the hit point system, instead of making a "reputation points" system. Going in the idea of hit points being more abstract than ever.
To acomplish this I am creating 3 new keywords which will be in social powers:
Morale: This will designates a type of damage. This damage does not "kill" but is centered in embarass and the lose of "face" in a social situation. In combat, a morale power will attacks the will to fight of a enemy, making easier to him to surrender or flee.
Face: It is the social equivalent of the stance, a social posture you assumes which gives you advantages against morale damage.
Language: Indicates the power is language based, so both you and your target needs to understand the same language.
That´s just some of my initial ideas, so let me know what do you think about.
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