Silverwave
First Post
The map design of a combat encounter is really important in 4e combats. It really changes everything.
I've run easy encounters (low xp budget) that turned really though because of the map design (tight rooms with monsters having damaging auras for example) or hard encounter that turned really easy.
The DMG give some advice how to design encounter map, but it's very basic.
So i'm asking the community : how do you design your encounter maps to make combat :
- interesting
- harder / easier
How do you manage the difference between classes having more difficulties/ease with some terrain features (controllers usually like large open grounds, some other (defenders) like tight quarters, some like difficult terrain, other don't, etc).
Any other tips and tricks you use.
I've run easy encounters (low xp budget) that turned really though because of the map design (tight rooms with monsters having damaging auras for example) or hard encounter that turned really easy.
The DMG give some advice how to design encounter map, but it's very basic.
So i'm asking the community : how do you design your encounter maps to make combat :
- interesting
- harder / easier
How do you manage the difference between classes having more difficulties/ease with some terrain features (controllers usually like large open grounds, some other (defenders) like tight quarters, some like difficult terrain, other don't, etc).
Any other tips and tricks you use.