Whizbang Dustyboots
Gnometown Hero
Are there any good guidelines out there for balancing new spells? The only source I've seen is the 3E DMG, which is probably what I'll end up using, and just convert from there to C&C.
One of my players in 3E is playing a warlock, among his other classes, and I'm planning on converting his most-used abilities into unique spells for him if we convert his character to a C&C wizard instead. But finding a baseline for creating balanced new abilities would help.
Anything you can point me to would be greatly appreciated.
One of my players in 3E is playing a warlock, among his other classes, and I'm planning on converting his most-used abilities into unique spells for him if we convert his character to a C&C wizard instead. But finding a baseline for creating balanced new abilities would help.
Anything you can point me to would be greatly appreciated.