FX Basics
In this section we will put the Powers, called '
Attributes' in anime d20.
I will make a short comment on each power:
[Sblock=Attributes]
('Attributes' will be renamed to 'Powers')
Adaptation - no changes
Alternate Form - Will be split in a 'Compound Power' and 'Become d20 Creature' option (the terms are not final).
Animal Friendship - not used at it is. Can maybe used as template for skill increase powers.
Armour - Cost and Progression cost should be halved. Renamed to 'Protection' to avoid confusion with 'Armor' -> Equipment.
Art of Distraction - not used
Attack Combat Mastery - Delete part about Combat Skills. Change cost to 2/ level.Renamed to 'Attack Mastery'.
Aura of Command - not used
Combination Attack - not used. An option for combining attacks will be added to the Combat section.
Computer Scanning - no change (maybe progression)
Contamination - not used.
Damn Healthy! - gives 5 HP instead of d8. Renamed to 'Tough'
Defence Combat Mastery - renamed to Defence Mastery
Divine Relationship - renamed to Luck and is now a feat.
Duplicate - no change. Can also be used as template for a summon power.
Dynamic Sorcery - not used
Elasticity - the bonus to grappling needs to be re-viewed.
Energy Bonus - not used. We will not use 'Energy Points'
Enhanced [Ability] - see sub-chapter below
Environmental Control - no change
Exorcism - not used
Extra Arms - remove reference to 'Extra Attacks Attribute'
Extra Attacks - will get a level limit
Extra Defences - not used
Features - no changes
Flight - uses same progression as 'Speed'.
Flunkies - only 2/Rank version is available as a Feat. Renamed to 'Minions'
Force Field - delete 'Uses Energy' option.
Healing - no changes (?)
Heightened Awareness - not used. See 'Animal Friendship'
Heightened Senses - Renamed 'Super-Senses'
Highly Skilled - no changes
Hyperflight - Effect becomes descriptive.
Immunity - individual ranks need to be re-worked.
Insubstantial - only Rank 5 (ignore matter) and 6 (ignore matter and energy) are available. Rank 6 requires to specify one exception.
Invisibility - renamed 'Concealment'
Item of Power - renamed 'Device'. No longer available attributes cannot be chosen as Powers.
Jumping - not used
Magic - not used
Massive Damage - no change (?)
Mechanical Genius - not used. Will add gadgetiering rules later
Metamorphosis - offensive use becomes a 'Special Attack' option.
Mimic - no changes (?)
Mind Control - ???
Mind Shield - no changes
Natural Weapons - no changes
Organisational Ties - becomes a Feat
Own a Big Mecha not used (yet)
Personal Gear - becomes a feat
Pet Monster - not used
Place of Power - not used
Pocket Dimension - maybe changing the cost
Power Defence - not used
Projection - renamed 'Illusion'
Regeneration - costs 6 CP, but always regenerates 5HP/rank.
Reincarnation - no change
Rejuvenation - not used
Sensory Block - renamed 'Obscure', increased cost or smaller area.
Servant - renamed 'Sidekick'
Sixth Sense - no change but will perhaps become part of 'Super-Senses'
Size Change -
Special Attack
Special Defence
Special Movement
Speed
Spirit Ward
Superstrength
Swarm
Telekinesis
Telepathy
Teleport
Train a Cute Monster
Transmutation
Tunnelling
Unique Attribute
Unknown Superhuman Power
Water Speed
Wealth
[/Sblock]
New Powers
Sphere Mastery-
Uncanny Dodge (?)-
Enhanced (Ability):
Enhanced (Skill)
Cost: 1 Point/Rank
Relevant Ability: Wisdom
Progression: The character gains a +2 bonus/Rank to specific Ability/Skill checks
Limitations / Power Level cap:
still in progress..