I wasnt aware that reading more than one messageboard constituted stalking.This whole e-stalking thing is annoying. Please stop following me around on messageboards and then posting the content here.
You may want to obtain some perspective.
I wasnt aware that reading more than one messageboard constituted stalking.This whole e-stalking thing is annoying. Please stop following me around on messageboards and then posting the content here.
Heres a hint, you are no longer the only demongraphic which WotC are trying to cater to.Li'l over-the-top for my tastes.
I look at it a little like science. Rules for a game as complicated and ambitious as D&D can be very unpredictable, even in the face of a lot of playtesting. It's always tough to judge how balanced something will be in play, and it's especially tough if--as with the moves between editions--you're applying some fundamentally different principles about balance and analysis of play. Nobody's perfect, and there are some definite howlers in the 4e PH, but that doesn't mean the 4e devs aren't experts. Two steps forward, one step back and all that.Psychic Robot said:Look, the developers--those people who played RPGs 24-7--made 3e. And they left things in like gate. And Toughness. And 3.0 harm and haste. And the fighter. And the druid. And the cleric.
And you know what the 4e devs made? Skill challenges. And the warlock as striker (as another thread here proves is weak).
Forgive me for not trusting them implicitly.
Here's a hint: you aren't the only demographic which WotC should be trying to cater to.Heres a hint, you are no longer the only demongraphic which WotC are trying to cater to.
I will grudgingly admit that you are probably correct in that 4e would be more fun for them. However, all of my friends who enjoy role-playing all enjoy the 3e rules as they are, complexities and all. The others would probably enjoy a tactical wargame; I don't know how they'd feel about a role-playing game. (And that's not to say that 4e is a wargame without role-playing.)But, seriously, which is likely to be more fun for more people? Think of some friends you presumably have who, while geeky, aren't particularly attached to faithful representations of any particular fantasy narratives or mythologies or the history of D&D as such, and don't really have the time or the inclination to strategize a whole lot about the right builds or the intricacies of the rules, at least when they're not actually playing. Which edition would work better for them, do you think?
Heres a hint, you are no longer the only demongraphic which WotC are trying to cater to.
The new demographic includes a lot of people completely used to the idea of someone wearing some armour with a sword and shield getting right in the face of a raging God of Hellfire and kicking his ass.
Personally I always find it weird that if you look at any media outside of badly written D&D fiction you find whole hosts of non magician protagonists accomplishing all sorts of amazing feats.Wait, you mean they're finally making the game where Conan can actually kick ass without scads of magic?
WAHOO!!!!
(personally, I always find this argument about the uber-wizard well weird given that Conan is such a big influence on D&D. Mages there suck royally)