TornadoCreator
First Post
I have an idea for my upcoming campaign I would like peoples input on.
D&D as it stands is rather dice heavy and the combat being quite miniture reliant means people tend to play it like a tabletop wargame or board game rather than an PnP RPG.
I'd like to try and encourage more actual roleplaying and to do this I've developed a house rule that I'd like some feedback on.
1. Dice are only rolled in combat or during skill challenges, when the character is under stress and must act quickly.
2. Everyone is assumed to take 10 in any standard action and may recieve bonuses as follows:
- A +2 bonus for acting out the action you're doing. ie. Actually speaking in character and actively discussing your problem with the guards rather than just saying "I'm going to try to convince the guard to help me".
- A +2 bonus for using story elements, items, and character knowledge to good effect. Basically anything that makes it clear it's YOUR character doing the talking and not 'generic fantasy wizard 1'.
- A +2 bonus for actively including someone else in the roleplaying. One player talking to the DM in character is good, but when you draw others in and start bouncing of eachother it really raises the immersion.
- A +2 bonus for doing something extraordinary or extremely intelligent that the DM was not expecting. Basically a catch all for those truly inspiring moments in game (this bonus should be given out sparingly).
- A -2 penalty for being bland, boring and spending more time out of character than in character. I don't mind people describing actions, clarifying rules or even the odd OOC joke or comment, but constantly abusing the immersion can ruin the experience I find.
- A -2 penalty for a silly idea, daft move or foolish mistake. Describing how you're fondling your dagger and talking in a gravelly tone whilst threatening the full plate wearing and heavily armoured city guard is not threatening, it's quaint...
But yeah. Those are my ideas. As you can see it would allow us to do skill check with a possible range of 6-18 on the rolls, without ever needing to pick up a die. It would make the players actually talk to eachother in character and respond to NPC as their characters rather than with their dice. So what do people think. Could it work? Does it seem like it might make for a more immersive game or do you feel it could hurt the game.
I have 6 players, 4 of which are confident actor types (although two are new to roleplaying and haven't quite got the balance right, often blundering into things), and I have 2 players who are somewhat passive players who whilst they will act in character require a little coaxing, so I'm hoping this method will bring them into the game. Any ideas and thoughts would be appreciated and I know that for the more stat-focused tactical players this would feel like the game is slowing down so it may not be for everyone, but by all means use this system if you wish.
D&D as it stands is rather dice heavy and the combat being quite miniture reliant means people tend to play it like a tabletop wargame or board game rather than an PnP RPG.
I'd like to try and encourage more actual roleplaying and to do this I've developed a house rule that I'd like some feedback on.
1. Dice are only rolled in combat or during skill challenges, when the character is under stress and must act quickly.
2. Everyone is assumed to take 10 in any standard action and may recieve bonuses as follows:
- A +2 bonus for acting out the action you're doing. ie. Actually speaking in character and actively discussing your problem with the guards rather than just saying "I'm going to try to convince the guard to help me".
- A +2 bonus for using story elements, items, and character knowledge to good effect. Basically anything that makes it clear it's YOUR character doing the talking and not 'generic fantasy wizard 1'.
- A +2 bonus for actively including someone else in the roleplaying. One player talking to the DM in character is good, but when you draw others in and start bouncing of eachother it really raises the immersion.
- A +2 bonus for doing something extraordinary or extremely intelligent that the DM was not expecting. Basically a catch all for those truly inspiring moments in game (this bonus should be given out sparingly).
- A -2 penalty for being bland, boring and spending more time out of character than in character. I don't mind people describing actions, clarifying rules or even the odd OOC joke or comment, but constantly abusing the immersion can ruin the experience I find.
- A -2 penalty for a silly idea, daft move or foolish mistake. Describing how you're fondling your dagger and talking in a gravelly tone whilst threatening the full plate wearing and heavily armoured city guard is not threatening, it's quaint...
But yeah. Those are my ideas. As you can see it would allow us to do skill check with a possible range of 6-18 on the rolls, without ever needing to pick up a die. It would make the players actually talk to eachother in character and respond to NPC as their characters rather than with their dice. So what do people think. Could it work? Does it seem like it might make for a more immersive game or do you feel it could hurt the game.
I have 6 players, 4 of which are confident actor types (although two are new to roleplaying and haven't quite got the balance right, often blundering into things), and I have 2 players who are somewhat passive players who whilst they will act in character require a little coaxing, so I'm hoping this method will bring them into the game. Any ideas and thoughts would be appreciated and I know that for the more stat-focused tactical players this would feel like the game is slowing down so it may not be for everyone, but by all means use this system if you wish.
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