Argyle King
Legend
Thus far, I've gone through 2 significant changes.
First, I was very negative during the playtest, and that changed to pleasant surprise upon seeing the finished PHB. A lot of the things which made me feel actively hostile toward the game during playtest appeared to have been addressed, and I had hopes that the DMG would deliver what I wanted.
Second, I was very positive at the point of the PHB, but have become somewhat negative/apathetic after the DMG. The game feels more shallow than I expected. I had hoped that the modular approach would have a default which painted things in broad strokes, and then allowed for more granularity in areas where I wanted it via options. While I can certainly homebrew some of what I want into the game, I'm not yet convinced that doing so would lead to the experience I want.
First, I was very negative during the playtest, and that changed to pleasant surprise upon seeing the finished PHB. A lot of the things which made me feel actively hostile toward the game during playtest appeared to have been addressed, and I had hopes that the DMG would deliver what I wanted.
Second, I was very positive at the point of the PHB, but have become somewhat negative/apathetic after the DMG. The game feels more shallow than I expected. I had hoped that the modular approach would have a default which painted things in broad strokes, and then allowed for more granularity in areas where I wanted it via options. While I can certainly homebrew some of what I want into the game, I'm not yet convinced that doing so would lead to the experience I want.