buzz
Adventurer
Right. Again, my comments are really in the context of the OP asking for ways to get players to care about the setting. The second player type you describe will care about the setting no matter what, becuase they're the people who ilke reading elvish hsitory and whatnot. They're the player who looks forward to thick handouts from the DM. However, I think that kind of player is not the majority.DestroyYouAlot said:I think you've got it, there - there's one breed of player that only cares about what character build options are in, and another that cares about how their character gets to interact with the world, and what kind of world they have to interact with.
Ergo, to get the other players to care, too, there has to be more impact than just the elvish history essay. That, and I think there are better ways to convey setting in play than an info-dump. That's all I'm trying to say.