Scott Christian
Hero
I was recently working on an adventure path, and trying to do it justice for players that like all pillars, it occurred to me that I actually break the game apart in four pillar - not three. I do not know why this hasn't occurred to me yet. I think I have always broken the exploration pillar down into two sections, whereas RP and combat I don't.
An example is a group of skill challenges (in this case they had to take a dinghy to an island, and pass three skill challenges to make it there with consequences: a small reef, a shoal of razor clams and pounding surf. Each person in the dinghy had their specific tasks (skill challenges). Once on the island, they had to decipher some runes carved in trees: music notes and phases of the moon. No real skill challenge, just using the player's knowledge to see if they can figure which moon phase goes with which music notes.
Basically, it is the difference between rolling skill checks or using riddles or sometimes handing them puzzles in real life for use as a timer. It is kind of a meta-exploration. Heck, even piecing together the history of a dungeon or the glyphs can be used as exploration, but doesn't happen with rolls. It is purely the player, not the character.
In summary, my exploration pillar seems to be broken down to character or player.
Anyone do the same? Or break it down differently?
An example is a group of skill challenges (in this case they had to take a dinghy to an island, and pass three skill challenges to make it there with consequences: a small reef, a shoal of razor clams and pounding surf. Each person in the dinghy had their specific tasks (skill challenges). Once on the island, they had to decipher some runes carved in trees: music notes and phases of the moon. No real skill challenge, just using the player's knowledge to see if they can figure which moon phase goes with which music notes.
Basically, it is the difference between rolling skill checks or using riddles or sometimes handing them puzzles in real life for use as a timer. It is kind of a meta-exploration. Heck, even piecing together the history of a dungeon or the glyphs can be used as exploration, but doesn't happen with rolls. It is purely the player, not the character.
In summary, my exploration pillar seems to be broken down to character or player.
Anyone do the same? Or break it down differently?