One thing quite common in any entertainment medium when dealing with historic or fantasy settings is that the people in there have a morality similar to us (more specific, modern western morality) and also behave like modern people.
Yet in reality, this hardly was the case. Even just 100 years ago the values people hold dear were rather different from today as shown by the recently discovered temporary release of a prisoner of war by the German Kaiser to visit his dieing mother, only requiring his worth to come back to prison (which he kept)
http://www.bbc.co.uk/news/uk-23957605
When you go further back it changes even more dramatically compared to our modern morality.
So I wonder how do you hold it in your games?
There are advantages and disadvantages to both approaches, having different morals and manners in the setting as compared to the real world and keeping it the same.
Having different values can increase immersion somewhat, especially when you play in a historic setting (like ancient rome), or a setting closely mirroring a historic one, but can be tiresome to keep up all the time. It also requires all players to know and embrace the different morals.
Keeping it the same removes those problems of course as everyone (more or less) shares the same set of values. But the immersion might suffer, especially when something which was generally accepted in the setting you play in would be considered strange or worse with modern values.
Yet in reality, this hardly was the case. Even just 100 years ago the values people hold dear were rather different from today as shown by the recently discovered temporary release of a prisoner of war by the German Kaiser to visit his dieing mother, only requiring his worth to come back to prison (which he kept)
http://www.bbc.co.uk/news/uk-23957605
When you go further back it changes even more dramatically compared to our modern morality.
So I wonder how do you hold it in your games?
There are advantages and disadvantages to both approaches, having different morals and manners in the setting as compared to the real world and keeping it the same.
Having different values can increase immersion somewhat, especially when you play in a historic setting (like ancient rome), or a setting closely mirroring a historic one, but can be tiresome to keep up all the time. It also requires all players to know and embrace the different morals.
Keeping it the same removes those problems of course as everyone (more or less) shares the same set of values. But the immersion might suffer, especially when something which was generally accepted in the setting you play in would be considered strange or worse with modern values.