Al the Absentminded
First Post
I've been thinking about how I'd want to change the magic system. Here's an idea I'm offering for feedback:
Magic-users have four broad scopes of magic that they can use.
Trivial: Magic of trivial scope can generally be used whenever and wherever the magic-user wishes. Particularly potent trivial spells may require some resource expenditure, or perhaps the possession of a required focus, but most trivial spells will not.
Limited: Magic of limited scope may only be used a limited number of times between character downtime, or some other similar restriction. Such spells will usually have a powerful effect - one such spell should be able to decide the outcome of a significant encounter.
Singular: Magic of singular scope will usually only be available once per adventure - probably due to the effort required to make use of it. Singular magics are, usually, best employed at the climax of an adventure - rat bastard DMs will seek to get PCs to use up Singular magics prematurely.
Epic: Magic of epic scope requires effort equal to a quest to enact. The effects are generally considered worth it, however. As long as someone doesn't interfere and ruin everything.
So, thoughts? Traditional spell valences would be in the 'limited' category.
-Albert
Magic-users have four broad scopes of magic that they can use.
Trivial: Magic of trivial scope can generally be used whenever and wherever the magic-user wishes. Particularly potent trivial spells may require some resource expenditure, or perhaps the possession of a required focus, but most trivial spells will not.
Limited: Magic of limited scope may only be used a limited number of times between character downtime, or some other similar restriction. Such spells will usually have a powerful effect - one such spell should be able to decide the outcome of a significant encounter.
Singular: Magic of singular scope will usually only be available once per adventure - probably due to the effort required to make use of it. Singular magics are, usually, best employed at the climax of an adventure - rat bastard DMs will seek to get PCs to use up Singular magics prematurely.
Epic: Magic of epic scope requires effort equal to a quest to enact. The effects are generally considered worth it, however. As long as someone doesn't interfere and ruin everything.
So, thoughts? Traditional spell valences would be in the 'limited' category.
-Albert