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Different take on Character Wealth
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<blockquote data-quote="Brother MacLaren" data-source="post: 2788123" data-attributes="member: 15999"><p>And regardless of what level of magical equipment you go with, there can be a huge difference in power level between "X GP of equipment that the DM picks out, randomly rolls, or is a logical possession of the previous owner" and "X GP of equipment specifically chosen by the PC or selected by the DM to provide maximum benefit the PC." </p><p></p><p>I'd say that giving PCs the ability to choose their own magic items (either at creation or through the existence of magic shops) results in roughly a doubling of the effective wealth. I think, and I may be wrong, that the guidelines in the DMG do *not* assume that PCs have <em>fully </em> optimal items. Everybody wearing armor? That won't change the fact that the NPC wizard you just killed had a set of Bracers of Armor that are of only marginal utility to you. And you can't expect to have magical spiked chains become common just because you use one.</p><p></p><p>On the other hand, I also think the guidelines don't assume that the PCs have entirely <em>sub-optimal</em> items (like a whole bunch of magical clubs and splint mail).</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 2788123, member: 15999"] And regardless of what level of magical equipment you go with, there can be a huge difference in power level between "X GP of equipment that the DM picks out, randomly rolls, or is a logical possession of the previous owner" and "X GP of equipment specifically chosen by the PC or selected by the DM to provide maximum benefit the PC." I'd say that giving PCs the ability to choose their own magic items (either at creation or through the existence of magic shops) results in roughly a doubling of the effective wealth. I think, and I may be wrong, that the guidelines in the DMG do *not* assume that PCs have [I]fully [/I] optimal items. Everybody wearing armor? That won't change the fact that the NPC wizard you just killed had a set of Bracers of Armor that are of only marginal utility to you. And you can't expect to have magical spiked chains become common just because you use one. On the other hand, I also think the guidelines don't assume that the PCs have entirely [I]sub-optimal[/I] items (like a whole bunch of magical clubs and splint mail). [/QUOTE]
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