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Dimension Door VS Schism
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<blockquote data-quote="Jimlock" data-source="post: 5963404" data-attributes="member: 6674931"><p>One might get insulted... but hey... I assume we are not here to hurt each other's feelings.... so <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>I don't think you 'll find anyone to argue against that. Still, whenever a rules-question is asked in ENW, it is first and formostly asked on a RAW basis. So if you are not arguing based on RAW...well you should have said so from the start <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Now, since we agree that by RAW D-Door cancels all actions after it, no mater what, lets see what happens based on RAI... since you evidently want to talk based on RAI.</p><p></p><p>Let's see... : On your second post you assumed that D-Door cancels all actions after it because "D-Door prevents the mind from continuing to act in a given turn" As I said before, not only this is not RAW, but not even RAI. There is NOTHING to permit you such an interpretation.</p><p></p><p>NEVER in the 3.x rules does "losing a turn = turns you into a vegetable", without a viable condition. I gave you three examples in my previous post that explain clearly that a D-Doored character has a perfectly working mind until the beginning of his next turn.</p><p></p><p>In our example, our Schismed character who has just D-Doored has two perfectly working minds, both before and after the D-Door. He simply cannot take actions until his next turn.</p><p></p><p>So again: Losing one's action cannot be interpreted into a nonfunctioning mind. That would be a house rule, and a house rule that is.</p><p></p><p>I'm insisting on this because not only you did not answer it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> but also because I believe that you are largely basing your arguments on this out-of-the-blue-assumption.</p><p></p><p></p><p></p><p>Exactly. *You*, a single entity, be that with one or a thousand minds, can't take any actions until your next turn.</p><p></p><p></p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Now that's reaching don't you think? No matter the number of your minds you are still one single entity/traveller.</p><p></p><p>Translating those two minds belonging to a single being/entity...... into two distinct travelers, is again IMO, not a viable interpretation.</p><p></p><p>The second mind is not another person. It does not prefer the color blue while your primary mind likes red. It does not have separate goals or hobbies. Your secondary mind does NOT disagree with your primary one...</p><p>The second mind is simply another tool that permits *you* to do "more stuff" in one round. And no matter how many stuff you can do in one round, D-Door takes away all of your remaining actions, mental or otherwise.</p><p></p><p>Honestly, [MENTION=23396]Drowbane[/MENTION], I think you are reading too much into the fluff.</p><p></p><p></p><p></p><p>Again, what you mention is not a case of RAW vs RAI. No matter how you interpret it, it is clear that Celerity does not trump D-Door. That would be a house rule. I'm not judging whether its a good or a bad house-rule. I'm simply saying that there is nothing to support it rules-wise. An immediate action is always an action. In any language and by any school of thought.</p><p></p><p>What you are doing is not a veritable interpretation of the rules. You are second guessing the writers' intentions based on what was published first and what followed it. </p><p>An honorable sport I admit, yet even through the writers' lenses I fail to see any intention of creating spells and powers that can trump D-Door.</p><p></p><p>I, Berk, have thought for myself.</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5963404, member: 6674931"] One might get insulted... but hey... I assume we are not here to hurt each other's feelings.... so ;) I don't think you 'll find anyone to argue against that. Still, whenever a rules-question is asked in ENW, it is first and formostly asked on a RAW basis. So if you are not arguing based on RAW...well you should have said so from the start :) Now, since we agree that by RAW D-Door cancels all actions after it, no mater what, lets see what happens based on RAI... since you evidently want to talk based on RAI. Let's see... : On your second post you assumed that D-Door cancels all actions after it because "D-Door prevents the mind from continuing to act in a given turn" As I said before, not only this is not RAW, but not even RAI. There is NOTHING to permit you such an interpretation. NEVER in the 3.x rules does "losing a turn = turns you into a vegetable", without a viable condition. I gave you three examples in my previous post that explain clearly that a D-Doored character has a perfectly working mind until the beginning of his next turn. In our example, our Schismed character who has just D-Doored has two perfectly working minds, both before and after the D-Door. He simply cannot take actions until his next turn. So again: Losing one's action cannot be interpreted into a nonfunctioning mind. That would be a house rule, and a house rule that is. I'm insisting on this because not only you did not answer it :) but also because I believe that you are largely basing your arguments on this out-of-the-blue-assumption. Exactly. *You*, a single entity, be that with one or a thousand minds, can't take any actions until your next turn. :) Now that's reaching don't you think? No matter the number of your minds you are still one single entity/traveller. Translating those two minds belonging to a single being/entity...... into two distinct travelers, is again IMO, not a viable interpretation. The second mind is not another person. It does not prefer the color blue while your primary mind likes red. It does not have separate goals or hobbies. Your secondary mind does NOT disagree with your primary one... The second mind is simply another tool that permits *you* to do "more stuff" in one round. And no matter how many stuff you can do in one round, D-Door takes away all of your remaining actions, mental or otherwise. Honestly, [MENTION=23396]Drowbane[/MENTION], I think you are reading too much into the fluff. Again, what you mention is not a case of RAW vs RAI. No matter how you interpret it, it is clear that Celerity does not trump D-Door. That would be a house rule. I'm not judging whether its a good or a bad house-rule. I'm simply saying that there is nothing to support it rules-wise. An immediate action is always an action. In any language and by any school of thought. What you are doing is not a veritable interpretation of the rules. You are second guessing the writers' intentions based on what was published first and what followed it. An honorable sport I admit, yet even through the writers' lenses I fail to see any intention of creating spells and powers that can trump D-Door. I, Berk, have thought for myself. [/QUOTE]
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