king_ghidorah
First Post
I want dinosaurs in a setting I am working on. Is there a good supplement that has plenty o' dinos to supplement the measley handful in the MM?
Thanks!
Doug
Thanks!
Doug
king_ghidorah said:I want dinosaurs in a setting I am working on. Is there a good supplement that has plenty o' dinos to supplement the measley handful in the MM?
Thanks!
Doug
MMII, eh? Because the MM doesn't really stat out much, which is the proble. I would love generic ceratopsians, pterosaurs, carnosaurs, etc. But I get nothin', especially compared to the old days of the MM 1st edition.Garnfellow said:MMII adds several more, and there's a Dragon issue with a bunch of dinos.
Unfortunately, I think D&D really took a wrong turn with design on dinos by statting out individual species rather than statting larger dino groups. So we might have large numbers of dinosaurs but relatively little diversity. In game terms, what's the big difference between an allosaurus and a t-rex? Why not have a generic "carnosaur" entry and let the advancement line take care of individual species. We don't have separate entries for monstrous tarantulas, black widows, or brown recluses -- just monstrous spiders (hunting or web-spinning).
Shariell said:If you want a campaing that feels like "jurassic park", maybe the only way yo go is adding class levels to certain dinosaurs. "as is" they're largely underpowered as primary enemies.
To spiece-up the dynos, you can add template on them, something like "two headed creature" or the celestial/fiendish, axiomatic/anarchic, pseudonatural (the non-epic one in CA and TaB).
king_ghidorah said:Looking for more, not stronger.
Shariell said:In that case, common sense is the way to go.
Search the internet for a website related to this argument, check out the 3 dinosaurs era and search for a descriptions of the various dinosaurs races.
Take the races of the MM as basis, then, with common sense you can apply "ad hoc" variations to the stats according to the dinosaurs descriptions (I mean for example: allosaurus, from jurassic era, is very similar to a T-Rex, but he can be maybe more dexterous, 1 size smaller, and can rely on superior arts not only for stending up from prone position. Of course, his attacks can cause less damage then the T-Rex).
The same common sense you can apply to Diplodocus-Brachiosaurus and the velociraptor-deynonicus and so on.
The key is to have a detailed descriptions of each race you wont to introduce in your game...the stats are secondary and very very easy to make.
Hope this help!
ByE!