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Dinosaur stats?
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<blockquote data-quote="Shariell" data-source="post: 2505749" data-attributes="member: 27027"><p>In that case, common sense is the way to go.</p><p>Search the internet for a website related to this argument, check out the 3 dinosaurs era and search for a descriptions of the various dinosaurs races.</p><p>Take the races of the MM as basis, then, with common sense you can apply "ad hoc" variations to the stats according to the dinosaurs descriptions (I mean for example: allosaurus, from jurassic era, is very similar to a T-Rex, but he can be maybe more dexterous, 1 size smaller, and can rely on superior arts not only for stending up from prone position. Of course, his attacks can cause less damage then the T-Rex).</p><p></p><p>The same common sense you can apply to Diplodocus-Brachiosaurus and the velociraptor-deynonicus and so on.</p><p>The key is to have a detailed descriptions of each race you wont to introduce in your game...the stats are secondary and very very easy to make.</p><p></p><p>Hope this help!</p><p>ByE!</p></blockquote><p></p>
[QUOTE="Shariell, post: 2505749, member: 27027"] In that case, common sense is the way to go. Search the internet for a website related to this argument, check out the 3 dinosaurs era and search for a descriptions of the various dinosaurs races. Take the races of the MM as basis, then, with common sense you can apply "ad hoc" variations to the stats according to the dinosaurs descriptions (I mean for example: allosaurus, from jurassic era, is very similar to a T-Rex, but he can be maybe more dexterous, 1 size smaller, and can rely on superior arts not only for stending up from prone position. Of course, his attacks can cause less damage then the T-Rex). The same common sense you can apply to Diplodocus-Brachiosaurus and the velociraptor-deynonicus and so on. The key is to have a detailed descriptions of each race you wont to introduce in your game...the stats are secondary and very very easy to make. Hope this help! ByE! [/QUOTE]
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Dinosaur stats?
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