Raven Crowking said:I think that you need to reread Mallus' posts, because that is exactly what he seems to be saying. Mallus isn't saying "you don't have to be absolutely inflexible"; he is saying that no player -- DM included -- has the right to tell any other player what he can play.
If I am wrong, Mallus, please correct me.
RC
I've been in Mallus's campaign for 3.5 years now. I've seen him say "No" and "I'm not really comfortable with you doing/being able to do X. Please pick something different/We need to change this." He also listens to the players when they have complaints or are unhappy about how X, Y or Z are being implemented.
He has also been very willing to work with the players to let them make the kind of characters they want to run and in return, we've avoided doing things that might wreck the campaign or ruin things for the other players. He's living proof that working with your players and letting them do what they want, does not equal monsters running out of control. Of course we're all adults and actually bother to communicate with each other.
As a result we've successfully run for 3.5 yrs a party, that strictly speaking shouldn't be able to work in a "conventional" D&D structure and had quite a bit of fun doing so.
Mallus's message (that you seem to be extremely resistant to) is that flexibilty and a REASONABLE amount of accomodation is a GOOD IDEA.