But as Mr. Gygax himself explained, some part of hit points is morale. (And some part is physical damage, and combat skill, etc).
No, Gygax never, ever used the word "morale" in the context of hit points.
But as Mr. Gygax himself explained, some part of hit points is morale. (And some part is physical damage, and combat skill, etc).
So...does that mean you do think hit points should be tied to physical damage? Your reply wasn't very informative.
No, Gygax never, ever used the word "morale" in the context of hit points.
Yep. I dont recall Gygax using the word morale either. IIRC, the 1e PHB defined HP as physical punishment, skill, luck, and magical factors.
Yes and no, I remember reading quote from a French officer in the Pennsular war, could have been quoted in Chandler's Campaings of Napoleon, then again it could have been anything, I read a lot of that stuff.I'm with you here. All these things should be able to influence morale. I would use it as fear effect rather than hp damage though. They tend to make you run away rather than wear you down.
Using hp damage for this would be like watching a barbarian screaming in the face of his opponent who casually ignores him until 0 hp is reached and he finally faints from the fear.
Morale is something that just kind of holds or breaks. I don't see it as ablative.
In D&D terms, I doubt I'd allow a regular use of intimidate to knock off hit points but if say a someone did damage equal or greater than a the creatures bloodied value in a single attack and them made an intimidate on the rest of the enemies then I would allow damage from that and if say the damage made a majority of other creatures bloodied then I would have them flee the combat.
Methinks the words: healing, damage, cure, hit points, wounds etc should be revamped.
There is another thread about the bard and some guy mentioning that the bard
heals you.. That just sounded wrong..
Well if the henchmen flee because their hit points are at 0 from fear of the dragon, they drop dead instead of running for the hills. The dragon's frightful presence made them flee because they couldn't resist it, not because their hit points dropped to zero. If hit points are morale, why are in you in a dying state when your hp drop below zero?
In a game where I could theoretically see the faces of all the combatants off the field, I'm happier with keeping morale mostly out of hit points, which is how it's been done previously, simply because I want anything with zero hit points to have sustained a mortal wound. I prefer the game to be sort of precise that way. In a wargame dealing with hundreds or thousands of combatants, the greater abstraction is welcome.
And bards healing seems wrong? The 1e bard had that included healing, and the 3e bard had healing spellls (and I forget about the 2e bard).
Yes and no, I remember reading quote from a French officer in the Pennsular war, could have been quoted in Chandler's Campaings of Napoleon, then again it could have been anything, I read a lot of that stuff.
Back to the French Officer, his batallion charged a British regiment while deployed in Column of Divisions (2 company frontage as far as I recall) anyway at 300 yards the men were yelling insults, cheering and in good morale at 150 yards they had fallen silent because the British line had not reacted visiblly to their advance. They were silently in line leaning on their muskets and because the Brits had only 2 ranks in line the French could see through the British line. At 75 yards the Brits shouldered arms and at 40 they fired. The French column broke.
My point is that by standing there and not reacting for the 125 yards that the French were within musket range and not reacting the Brits were making an intimidate check and the French were leaking morale because this was unprecidended in their experience and were wondering what did these guys know that they did not. By shouldering arms and not firing for another 35 yards, that another intimidate check and then the morale effects for the first volley.
In D&D terms, I doubt I'd allow a regular use of intimidate to knock off hit points but if say a someone did damage equal or greater than a the creatures bloodied value in a single attack and them made an intimidate on the rest of the enemies then I would allow damage from that and if say the damage made a majority of other creatures bloodied then I would have them flee the combat.