Crazy Jerome
First Post
I'm not completely convinced that the 4E designers got the intersection of feats, multi-classing, and paragon paths in the optimal spot, but I can't seem to pin down exactly where I think they missed it.
I do disagree with the idea of packaging a lot of smaller bonuses into a single feat was a design boon in 3.*. Yeah, it made a lot more combinations possible, which is great for people wanting to write a lot of pages on essentially the same feat concept, but not so hot for the players of the game. It's much easier to pick out feats without having to look through all that chaff. Now, maybe they could have made the shorter list more interesting by including variations within a feat, so that each feat was more applicable to a wider range of characters.
I do disagree with the idea of packaging a lot of smaller bonuses into a single feat was a design boon in 3.*. Yeah, it made a lot more combinations possible, which is great for people wanting to write a lot of pages on essentially the same feat concept, but not so hot for the players of the game. It's much easier to pick out feats without having to look through all that chaff. Now, maybe they could have made the shorter list more interesting by including variations within a feat, so that each feat was more applicable to a wider range of characters.