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Discussing about hirelings, henchmen, followers, and cohorts.
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<blockquote data-quote="howandwhy99" data-source="post: 3390580" data-attributes="member: 3192"><p>Cohorts and Henchman are the same: sidekicks to the PCs or major NPCs.</p><p></p><p>Followers are just that: NPCs who hold the PCs or NPCs in esteem.</p><p></p><p>Hirelings are anyone you pay for a service; whether they are a mercenary group or an wizard contracted to cast a spell.</p><p></p><p>Contacts are picked up from basic roleplaying. They can also be established via Gather Information and rumormongering. They may be friends, but are generally more than acquaintenances.</p><p></p><p>Enemies are basically people you've angered and are out to get you. Or maybe they've done something to anger you whether they see you as an enemy or not.</p><p></p><p>Allies are generally only cohorts, followers and fellow PCs (or NPCs for major NPCs). Their Loyalty differs though and they could even be or become enemies.</p><p></p><p>Loyalty of any of hirelings and contacts have more to do with their alignments and the deals made with them.</p><p></p><p>Regardless of PC or NPC status these other categories can all change.</p><p></p><p>I suppose even PC and NPC status can go back and forth. I like Ars Magica's Grog idea. And DMs might also allow NPCs to become PCs when a player wants to create or run a new character.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3390580, member: 3192"] Cohorts and Henchman are the same: sidekicks to the PCs or major NPCs. Followers are just that: NPCs who hold the PCs or NPCs in esteem. Hirelings are anyone you pay for a service; whether they are a mercenary group or an wizard contracted to cast a spell. Contacts are picked up from basic roleplaying. They can also be established via Gather Information and rumormongering. They may be friends, but are generally more than acquaintenances. Enemies are basically people you've angered and are out to get you. Or maybe they've done something to anger you whether they see you as an enemy or not. Allies are generally only cohorts, followers and fellow PCs (or NPCs for major NPCs). Their Loyalty differs though and they could even be or become enemies. Loyalty of any of hirelings and contacts have more to do with their alignments and the deals made with them. Regardless of PC or NPC status these other categories can all change. I suppose even PC and NPC status can go back and forth. I like Ars Magica's Grog idea. And DMs might also allow NPCs to become PCs when a player wants to create or run a new character. [/QUOTE]
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