An update on the campaign plans. While I've been away I've been thinking of how the different episodes might pan out and thought you might like to see a list of possible options in case you want to do any long-term planning. After our Pathfinder game (which is just general high fantasy), I'm thinking of these:
- a lower fantasy game using Basic Roleplaying. Are any of you familiar with the Midnight setting (published by Fantasy Flight)? Very dark fantasy, and there is an adventure in the campaign guide which is quite suitable; I can use it as the basis of something of my own devising if anyone has played it before.
- a pulp/low power supers game using the HERO system. This is one I've run before; based on a 1930s incarnation of the League of Extraordinary Gentlemen modified to fit the storyline of this campaign.
- a far future dark sci-fi game using Savage Worlds. One of the setting books I have is Necropolis 2350 and I will either write an adventure or, if one of he pre-published ones is appropriate, modify it to fit.
- a medieval fantasy game using Ars Magica. I was away for the weekend and picked up a copy of the 5th Ed rules. Should be a good chance for our magic using PCs to shine.
On top of that, I'd still like to use Cortex for something, so might canvas opinion on a setting/genre people are interested in. I've also bought Reign (using the ORE rules) and would like to have at least a short Wushu interlude.
If Leif is still on board, he mentioned GURPS Cyberpunk which would fit in nicely with the others. If not, I'm not really confident in my ability to run GURPS, so might well do Cortex Cyberpunk or another sci-fi setting. And then there are guest GM slots available for anyone who wants.
So that's a pretty long-term plan; I won't run the adventures in the order above but I've mapped out the vague long term arc - hope I can pull it off!