ZEITGEIST Distant madness

meertn

Explorer
I was just reading digging for lies 5e, and seems the rules for distant madness seem incomplete. There is reference to making a save as though a day has passed, but this save isn't mentioned anywhere. I read some earlier threads on this topic, but no real solution was mentioned. Anyone with a specific way to handle this? Or does anyone have the 4e rules for this disease?
 

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Adigard

Explorer
Not sure if it's helpful, but here's what is listed in the 4e version of Digging for Lies.

Distant Madness -- Level 8 Disease (4e version)
When you reach out, you aren’t sure whether what you see is close enough to touch, or as distant as the stars in the night sky.
Stage 0: The target recovers from the disease.
Stage 1: Initial Effect: The target gains vulnerable 5 psychic. If knocked unconscious by psychic damage, the target gains a Mind Scar (see below).
Stage 2: As above, plus the character grants combat advantage, and suffers a –2 penalty to attack rolls.
Stage 3: Final State: As above, plus if the character makes an attack and misses all targets, the character is dazed until the end of his next turn.

Check: At the end of each extended rest, the target makes an Insight check if it is at stage 1 or 2.
10 or lower: The stage of the disease increases by one.
11–15: No change.
16 or higher: The stage of the disease decreases by one.
 

Not sure if it's helpful, but here's what is listed in the 4e version of Digging for Lies.

Distant Madness -- Level 8 Disease (4e version)
When you reach out, you aren’t sure whether what you see is close enough to touch, or as distant as the stars in the night sky.
Stage 0: The target recovers from the disease.
Stage 1: Initial Effect: The target gains vulnerable 5 psychic. If knocked unconscious by psychic damage, the target gains a Mind Scar (see below).
Stage 2: As above, plus the character grants combat advantage, and suffers a –2 penalty to attack rolls.
Stage 3: Final State: As above, plus if the character makes an attack and misses all targets, the character is dazed until the end of his next turn.

Check: At the end of each extended rest, the target makes an Insight check if it is at stage 1 or 2.
10 or lower: The stage of the disease increases by one.
11–15: No change.
16 or higher: The stage of the disease decreases by one.
as someone else hoping to run digging for lies with a5e in the future, this is supremely helpful.
 

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