Fathead
First Post
My gaming group is just now reaching the levels where divinations have started to become abusive (with access to spells like commune), and I realized that this has always been something that didn't sit right with me. I run a campaign that is fairly political...but in truth, in a world where divinations are common, it ruins a lot of high level intrigue. Spells like scrying, divination, commune, esp...and even augury, vastly decrease the chance of mystery or political intrigue.
Actually, beyond just talking about political intrigue, the spells can often limit the game itself. If a group of 7th level PCs upset a 14th level guildmaster who has access to a spellcaster, he could quickly track down the party, teleport to their location, and decimate the entire group.
So, I was wondering what other DMs do...have you imposed your own house rules limiting divinations?
Actually, beyond just talking about political intrigue, the spells can often limit the game itself. If a group of 7th level PCs upset a 14th level guildmaster who has access to a spellcaster, he could quickly track down the party, teleport to their location, and decimate the entire group.
So, I was wondering what other DMs do...have you imposed your own house rules limiting divinations?