It's entirely up to the DM but the rules suggest them replicating a spell within their class list or domain spell list as the intervention. You also can't use it again for 1 whole week.I just reread the rules for clerics to resolve another issue then I noticed:
At level 20 divine intervention auto-succeeds. Does that mean a level 20 cleric has the powers of a god at his whim?
What are the limits of this skill or is it DMs decision what is working and what isn't ?
Great breakdown.Just for reference, I like to post what people are discussing (highlight added):
View attachment 125197
First, you can only use it once per week, even at level 20. So, it can greatly help, but I hope you have it available when you really need it.
Second, I highlighted the part about what sort of power the intervention might grant. Depending on the situation, (in combat typically) something the level of a gating in a Solar, a Mass Heal to the whole party, etc. is appropriate IMO, especially at level 20.
Of course, the DM could have the party lifting out of a battle and transported to a place of safety. In battling a legion of vampires, turning night into day, or whatever. At this point, it depends on the level of relative power the DM has in their game style.
For example, in our main game we have used it twice (and had it answered BOTH times!), the DM decided the power would grant every PC the benefits of a long rest. So, a "reset" button if you will. But, our main game is very high-powered...
Have the deity show up and be all "Ugh, you again! It's every week with you!"It's entirely up to the DM but the rules suggest them replicating a spell within their class list or domain spell list as the intervention. You also can't use it again for 1 whole week.
If your DM is a big meany, he can actually just have the deity intervene in a negative way since the deity is under no obligation to actually be helpful despite having been called for aid. Wouldn't recommend any DM actually do this since it would objectively suck and it would be what's known as a "dick move."
One thing I'd tend to do with replicating a spell effect is, like Wish, allow the effect to take place immediately even if the spell has a long casting time. So, for the turning night into day, the deity could instantly cast Hallow on the area with the Daylight rider effect - or alter the weather as with Control Weather but without the ten-minute wait.Just for reference, I like to post what people are discussing (highlight added):
View attachment 125197
First, you can only use it once per week, even at level 20. So, it can greatly help, but I hope you have it available when you really need it.
Second, I highlighted the part about what sort of power the intervention might grant. Depending on the situation, (in combat typically) something the level of a gating in a Solar, a Mass Heal to the whole party, etc. is appropriate IMO, especially at level 20.
Of course, the DM could have the party lifting out of a battle and transported to a place of safety. In battling a legion of vampires, turning night into day, or whatever. At this point, it depends on the level of relative power the DM has in their game style.
For example, in our main game we have used it twice (and had it answered BOTH times!), the DM decided the power would grant every PC the benefits of a long rest. So, a "reset" button if you will. But, our main game is very high-powered...