I have been thinking a lot about what future divine classes will look like. In order to be more informed, I've been trying to pull out the common themes of the current divine classes. By looking at the Cleric and the Paladin, I'm hoping to get a better sense of what it means to be divine, mechanically.
Firstly, both classes are obligated to pick a deity. They each get access to Channel Divinity powers and have a minor action healing power as a class feature. Both classes also make use of holy symbol implements. Although radiant is the most common damage type for both classes, other keywords employed are fire, thunder, and fear. Healing, saving throws, and temporary hit points are often conferred by both classes. Both have ways to discourage enemies from (or punish enemies for) attacking the party. Status effects created by both classes include dazed, prone, immobilized, stunned, and blinded. Both classes have ways to force enemy movement and ways to make an enemy grant combat advantage. Divine paragon paths also allow players to reroll attacks, damage, saving throws, etc.
Each class also has a few divine-themed features/aspects that the other doesn't. Clerics have a number of powers that specifically target the undead and Paladins have a number of ways to make sacrifices (mostly via taking damage and losing surges) to help the party. Clerics have conjurations ranging from ghostly weapons to ghostly warriors, while Paladins are capable of providing allies teleportation, often pairing this with healing.
Divine Power Source
Channel Divinity Powers, Holy Symbol Implements
Healing, Saving Throws, Temporary Hit Points
Radiant, Fire, Thunder, and Fear Keywords
Dazed, Prone, Immobilized, Stunned, and Blinded
Discourage/Punish Enemies from/for Attacking
Force Enemy to Move and Grant Combat Advantage
Reroll Attacks, Damage, Saving Throws, and Skill Checks
Target the Undead and Make Sacrifices for the Party
Utilize Conjurations and Provide Allies Teleportation
If I missed something or you have ideas on how the power source could be expanded, I would very much like to hear it. As stated before, both the cleric and paladin bring something uniquely divine to the table (conjurations and teleportation come to mind). What might a future divine class add?
Firstly, both classes are obligated to pick a deity. They each get access to Channel Divinity powers and have a minor action healing power as a class feature. Both classes also make use of holy symbol implements. Although radiant is the most common damage type for both classes, other keywords employed are fire, thunder, and fear. Healing, saving throws, and temporary hit points are often conferred by both classes. Both have ways to discourage enemies from (or punish enemies for) attacking the party. Status effects created by both classes include dazed, prone, immobilized, stunned, and blinded. Both classes have ways to force enemy movement and ways to make an enemy grant combat advantage. Divine paragon paths also allow players to reroll attacks, damage, saving throws, etc.
Each class also has a few divine-themed features/aspects that the other doesn't. Clerics have a number of powers that specifically target the undead and Paladins have a number of ways to make sacrifices (mostly via taking damage and losing surges) to help the party. Clerics have conjurations ranging from ghostly weapons to ghostly warriors, while Paladins are capable of providing allies teleportation, often pairing this with healing.
Divine Power Source
Channel Divinity Powers, Holy Symbol Implements
Healing, Saving Throws, Temporary Hit Points
Radiant, Fire, Thunder, and Fear Keywords
Dazed, Prone, Immobilized, Stunned, and Blinded
Discourage/Punish Enemies from/for Attacking
Force Enemy to Move and Grant Combat Advantage
Reroll Attacks, Damage, Saving Throws, and Skill Checks
Target the Undead and Make Sacrifices for the Party
Utilize Conjurations and Provide Allies Teleportation
If I missed something or you have ideas on how the power source could be expanded, I would very much like to hear it. As stated before, both the cleric and paladin bring something uniquely divine to the table (conjurations and teleportation come to mind). What might a future divine class add?