D&D 5E Divining Driders in Elissar's Ruins

Children in Brogsten are being kidnapped by silken monsters!

EN5ider's entry today is the first of two high-level adventures! Arachnid weavers still work the looms of ruined Mal Merikh, isolated in the depths of the wild Spinnelund forests of Elissar. They have been content for centuries in secrecy and safety, weaving the future into the great tapestries and only pulling upon the rare errant and troublesome threads. But now the looms have shown disaster—a child from the village of Brogsten coming to Mal Merikh and setting the great tapestries themselves ablaze. In panic the Loom Mother wove her Silkspawn minions to go and abduct the children of Brogsten so that their hairs can be tested and this terrible destiny averted. This adventure for 4–5 PCs of 15th–16th level was determinedly designed by Andrew Engelbrite, illustrated by Indi Martin, and features the cartography of Kate Moody and Russ Morrissey.

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Lately on EN5ider:
  • 550. Destinies of Silk. Arachnid weavers still work the looms of ruined Mal Merikh, isolated in the depths of the wild Spinnelund forests of Elissar. They have been content for centuries in secrecy and safety, weaving the future into the great tapestries and only pulling upon the rare errant and troublesome threads. But now the looms have shown disaster—a child from the village of Brogsten coming to Mal Merikh and setting the great tapestries themselves ablaze. In panic the Loom Mother wove her Silkspawn minions to go and abduct the children of Brogsten so that their hairs can be tested and this terrible destiny averted. This adventure for 4–5 PCs of 15th–16th level was determinedly designed by Andrew Engelbrite, illustrated by Indi Martin, and features the cartography of Kate Moody and Russ Morrissey.
  • 549. Mini-Adventure: Sundark Vow. When the adventurers stumble into a strange bog they inadvertently insert themselves into the romance of Oethea and Wymus, lovers cursed by the feylord Ciaran to an existence of undeath kept apart by the presence of the sun. Ending their torment (and reuniting) them requires venturing into the Dreaming to take the Sundark Blade from Ciaran, though the feylord is unlikely to give it up willingly and his current guests make taking it a most difficult endeavor. Deftly designed by RK Robison, illustrated by Jeffrey Chen.
  • 548. Monstrous Menagerie: Unfamiliars. With the abundance of variety among the beasts of nature there should be an abundance of statblocks for the particularly curious, quizzical, and strange animals—and here it is! This article covers 18 different CR 0 critters: armadillo, axolotl, dragonfly, dwarf seal, giant hornet, hooded vulture, hummingbird, koala, marmoset, mole, moth, otter, platypus, quokka, skunk, stick bug, sugar glider, turtle. Don't GM in the wilderness without it! Diligently designed by Andrew Engelbrite, illustrated by Júlio Rocha.
  • 547. Villain Spotlight: Harviskari the Void Mage. From her secluded and mysterious tower in the haunted woods of Spinnelund the void mage watches the goings on of Elissar, enacts potent rituals, and pursues knowledge that has seen her rejected by even the fell sages of the Festung. Unbelievable arcane power waits within the fingertips of Harviskari—ready to be unleashed on fools that dare stand between her and that which she seeks. Dastardly designed by Mike Myler, illustrated by Júlio Rocha.
  • 546. Dangerous Scenarios: To Hold The Line. The Border Kingdoms of Elissar are all dominions of their own yet when a great enough threat arises they can be united to stand together. Now is one of those times as a massive warband of monsters and worse are on the march, a critical piece of territory between them the keystone of the defenders' plans to halt the invaders—provided that the adventurers can hold it long enough. Dutifully designed by Tyler Omichinski, illustrated by Xanditz, and featuring the cartography of Dyson Logos.
 

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Mike Myler

Mike Myler

Blue Orange

Gone to Texas
Is it me, or is that supposed to evoke an old video game, maybe CGA-era? The prominence of the colors black, white, blue and pink, the very similar ground and wall, the simple black outline of the door, even the 'frame' in black and white...?
 



osarusan

Explorer
Is it me, or is that supposed to evoke an old video game, maybe CGA-era? The prominence of the colors black, white, blue and pink, the very similar ground and wall, the simple black outline of the door, even the 'frame' in black and white...?
It absolutely does for me, and it's totally working. I love it!
 

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