DMing =/= running adventures in AL.
Since this was asked specifically in the AL forum, you might consider how relatively use-free this response is.
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Pauper
DMing =/= running adventures in AL.
This statement is positively false when it comes to running an adventure as part of an Organized Play program such as Adventurers League. You cannot for example do any of the following things in AL:
This is by no means an exhaustive list, but compared to other OP campaigns - AL allows a lot of DM flexibility.
- Increase XP, Treasure, or Item awards
- Swap creatures in an Encounter (you can add/remove creatures of the same type, but substituting different creatures is not allowed)
If I use my judgment as DM to toughen an encounter by adding a couple-few more monsters of the same type, do the players get that extra XP for the monsters slain? Isn't that contradictory here?
Adventures have xp maximums. You cannot award more than that maximum.
I whole-heartedly agree it would be nice to see some guidelines for modification in Encounters adventures like are given for Expeditions.
For example, a group of six level 1 adventurers in a APL 3 adventure is not an average party...)