Our party is doing epic now, and if I am noticing one thing more than ever, its that they are utterly trouncing the opposition. Im doing my best to come up with challenging encounters, and yes, Im using the battlefield to create that challenge, but no matter how much I try, Im finding it hard to challenge short of DM barstardry (The only thing that has really worked was seperating the party at the beggining, but even that only really created initial confusion)
Its not a question of party damage. Yes, our paladin (i.e. not the striker) is averaging around 100 on a crit, and the strikers are even worse. But then, given epic level hp's, I dont have an issue with that
Its not a question of monster damage. I am using monster sourced from MM3 and the Vault. When they hit, they are doing enough to make the party notice.
What it is is the sheer number of things party members can do to the creatures. Just about every party member has a lineup of control effects (the pre-essentials controller is an irrelevancy to me...everyone controls) except the warlord, and its the warlords who practically all but guarantees that party members go first on init (specced up, high init warlord).
So battles open, and most of the opposition is either dazed/stunned, immobilized/slowed, weakened, in a zone that is doing damage and is difficult terrain. Good chance a large number of them are taking ongoing. Those that arent totally screwed over are the ones the strikers focus fire on.
I have tried multiple techniques to create challenge, but cant help but feel that the thing lacking is defences against these things on behalf of monster design. Either that or pre-essentials classes just shouldnt have so many darn control powers if they arent a controller!!
Now Im really trying all sorts of stuff to restore the balance (basically the grab bag of all previous posts on this forum). What I an wondering is whether anyone else out there has had the same experience and as a DM how did you cope with it?
Its not a question of party damage. Yes, our paladin (i.e. not the striker) is averaging around 100 on a crit, and the strikers are even worse. But then, given epic level hp's, I dont have an issue with that
Its not a question of monster damage. I am using monster sourced from MM3 and the Vault. When they hit, they are doing enough to make the party notice.
What it is is the sheer number of things party members can do to the creatures. Just about every party member has a lineup of control effects (the pre-essentials controller is an irrelevancy to me...everyone controls) except the warlord, and its the warlords who practically all but guarantees that party members go first on init (specced up, high init warlord).
So battles open, and most of the opposition is either dazed/stunned, immobilized/slowed, weakened, in a zone that is doing damage and is difficult terrain. Good chance a large number of them are taking ongoing. Those that arent totally screwed over are the ones the strikers focus fire on.
I have tried multiple techniques to create challenge, but cant help but feel that the thing lacking is defences against these things on behalf of monster design. Either that or pre-essentials classes just shouldnt have so many darn control powers if they arent a controller!!
Now Im really trying all sorts of stuff to restore the balance (basically the grab bag of all previous posts on this forum). What I an wondering is whether anyone else out there has had the same experience and as a DM how did you cope with it?