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Please visit the new topic to find the final system.
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Since how much utility something has is dependent upon campaign specifics, any official guideline is likely to miss by as far as you think the current rarity-based guidelines do.An official magic item creation and pricing (and availability) guideline is sorely needed.
One based on utility, not rarity.
For the umpteenth time, stop telling me what I want.Since how much utility something has is dependent upon campaign specifics, any official guideline is likely to miss by as far as you think the current rarity-based guidelines do.
Your ad-hoc rulings are likely to be more satisfying to you than anyone else's opinion of what items should cost, whether they are a professional game designer or not.
I haven't told you what you want. I've suggested a means of getting it.For the umpteenth time, stop telling me what I want.
I've never told you what you need.Stop telling me what I need.
I've made no presumption that I know your game better than you do. The opposite, in fact, since I have asserted that you know your game better than WotC or anyone else does.Stop presuming to know my game better than myself.
For what, exactly?Reported.