Frostmarrow
First Post
A backstory is just dandy. It's even better if the backstory can be found by the PCs as handouts. Books, letters, and poems - bring it on!
You've taken it out of context. This is what I was disagreeing with: "but having a backstory that the players might not discover doesn't make a moduiile bad either." I say, yes, it does. With the context supplied again, it doesn't matter what your opinion about informing the DM is, it's irrelevant to what I was disagreeing with.Um, nope, no it doesn't. A module could be bad for any number of reasons, but giving the DM relevant and useful information can never be one of them.
It doesn't matter whether it is or isn't arbitrary - if it appears arbitrary to the players, it may as well be arbitrary for all intents and purposes of entertaining them. If you don't care about entertaining your players, you won't care about this either I suppose.Assuming that the backstory is competently done (i.e., makes sense, is consistent with the setting, and so forth), it cannot be "arbitrary".
There are adventures written where the (back)story only ever makes sense to the DM, because it's the set of conceits which makes the adventure "go" in the first place, and there's no mechanism by which to convey this history to the players. This is bad module writing, and it's seemingly quite common in back issues of Dungeon magazine for instance, but that's probably only because Dungeon publishes so many modules.If it seems that way to the players, they're either not paying enough attention, or the DM isn't telling them enough (or both).
Oh bollocks. There's a reason why movies bother to go "100 years earlier..." or "one week later" and present a flashback prior to the main story.Ultimately it's rarely essential that the characters know the back story, and if the players desperately want to know the DM can tell them out-of-game.
No. I'm saying that a non-obvious backstory may as well be arbitrary for all the players care, because they don't know it, and are unlikely to find it out, so for all intents and purposes of entertaining them it may as well be arbitrary. This is bad, and although not much can be done to stop bad DMs from continuing to be bad, writing this stuff into published adventures can and should be prevented...ideally...That would be because you're wrong in your initial assumptions (that "non-obvious backstory = arbitrary"), therefore leading you to a wrong conclusion.
This is backstory as a supplement to - but not a replacement for - the story. I've got no problem with that. It's when the story doesn't make sense without the backstory, and there's no chance or a reasonable chance that the players will never learn that backstory that it becomes a problem.And this doesn’t detract from the story, it adds to it. There’s a sense of history, and all is well in the world.
MerricB said:A couple of sentences about why a monster is in a certain room is fine. I have no problem with that.
Several paragraphs of background that have no conceivable way of being discovered by the PCs: dribble and a waste of space.
Cheers!